- "What about that one?"
- "They say he was a chipper back then. Took over his whole family and many more. And now, now he’s a real zombie."
Fingers snapped before his face, he didn’t notice. He just kept shuffling his cards again, that is all he did. A tear ran down his cheek. He missed the Emotion again.
- "This is train CIV1181, kilometer 15 right after the station. There is a person close to the track on my left side. Could you send somebody to look at it."
- "Understood. Anything suspicious?"
- "He simply lies there. And I think he was there yesterday, too…"
Do you need a change in your normal gaming pace? Bored or simply needing something different? Then come here.
"Did ya hear that? There’s riches found every night, all over the town! No way you can miss that!"
Riders of the virtual waves, what is new in your world?
A collection of plot hooks for a game on the road, or more precisely, on the route.
- "Course heading, Captain?"
- "Second star to the right and straight on ‘til morning."
Martha’s coming wasn’t a lucky sign. A heavy birth and a deformed face left even the midwife distrustful. But the child turned out healthy.
The large blades slowly rotate, feeding on the wind, you have seen the image before. But could these be feeding on something more?
This was such a nice place to spend a good evening. Now, everyone who wins a little money is found dead the other day! I bet the owner is up to something…
"What, never heard of it? I thought a young hacker like you would already know. Well let me tell you…"
The mountains are often a desolate place, but not without dangers, or opportunities.
To be a detective is not the fun it seemed.
There is trouble in the mines, claims your employer. And you are just the people to solve it.
The fine scent of sea, and the less fine smell of the fish… isn’t there something else smelling, too?
How could a single building produce so much strife?
On an outlying farm, the sick grandfather of a family was kidnapped. Can the kidnappers be stopped before they deliver him off-planet?
Only a year before, King Stymian’s future was firmly in his grasp. Today, he struggles for his own kingdom. But of all things, he is not a man that yields to opposition.
Winter time is a wonderous time for adventure.
Beginning adventurers have a hard time to find the right employment… let us try and help them!
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.