- "What about that one?"
- "They say he was a chipper back then. Took over his whole family and many more. And now, now he’s a real zombie."
Fingers snapped before his face, he didn’t notice. He just kept shuffling his cards again, that is all he did. A tear ran down his cheek. He missed the Emotion again.
- "This is train CIV1181, kilometer 15 right after the station. There is a person close to the track on my left side. Could you send somebody to look at it."
- "Understood. Anything suspicious?"
- "He simply lies there. And I think he was there yesterday, too…"
Do you need a change in your normal gaming pace? Bored or simply needing something different? Then come here.
"Did ya hear that? There’s riches found every night, all over the town! No way you can miss that!"
Riders of the virtual waves, what is new in your world?
A collection of plot hooks for a game on the road, or more precisely, on the route.
- "Course heading, Captain?"
- "Second star to the right and straight on ‘til morning."
Martha’s coming wasn’t a lucky sign. A heavy birth and a deformed face left even the midwife distrustful. But the child turned out healthy.
The large blades slowly rotate, feeding on the wind, you have seen the image before. But could these be feeding on something more?
This was such a nice place to spend a good evening. Now, everyone who wins a little money is found dead the other day! I bet the owner is up to something…
"What, never heard of it? I thought a young hacker like you would already know. Well let me tell you…"
The mountains are often a desolate place, but not without dangers, or opportunities.
To be a detective is not the fun it seemed.
There is trouble in the mines, claims your employer. And you are just the people to solve it.
The fine scent of sea, and the less fine smell of the fish… isn’t there something else smelling, too?
How could a single building produce so much strife?
On an outlying farm, the sick grandfather of a family was kidnapped. Can the kidnappers be stopped before they deliver him off-planet?
Only a year before, King Stymian’s future was firmly in his grasp. Today, he struggles for his own kingdom. But of all things, he is not a man that yields to opposition.
Winter time is a wonderous time for adventure.
Beginning adventurers have a hard time to find the right employment… let us try and help them!
To Dougles Nye money is power, a powerful wizard only newly into lich-hood
Originally the son of servants to a noble family, yet he found that life humiliating. "How could anyone stand to serve another?" he often wondered. His father, was a greedy man who offered an explanation one day “It’s all for the coin, every demanding, humiliating thing. It’s for the coin, boy."
So when Dougles began developing the potential for magic, he found a way out of a life of servitude. Learning magic though stolen books, he made his escape. Taking the all the possessions of the lord’s vaults with him. He set out to gain as much money as possible.
His gifts for magic allowed him many advantages other merchants could only dream of. Capitalized on the use of deviation magic, allowing him to always having what the city he is in needs most, whether that is wheat or weapons, poison or drug doesn’t matter to him.
Some would say he follows war, disease, famine, and political strife like a vulture looking for a nice carcass to claim. What they don’t know is he has a hand in the conflict he supposedly follows. Assassinating ruler to incite wars, casting spells that decimating crops, acting as an information broker to both sides in a conflict. Dougles is known as a man who can get what you need to some, to other a monster who capitalizes on the suffering of others.
The lich know as Dougles Nye, prefers the title ”The Merchant of Death” for that shows just how much power money has earned him.