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manfred
September 8, 2006
Hits: 5534
Comments: 11
Ideas: 5
Votes: 8 / 4.312500
Philosophies of the future    Articles  (Resource)   (Gaming - In General)

Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?

Whether close or distant future, something will be similar, and something… is very likely to be different.

manfred
August 24, 2006
Hits: 9594
Comments: 8
Ideas: 12
Votes: 5 / 4.900000
The troubles of King Stymian    Plots  (Crisis)   (Mini-Campaign)

Only a year before, King Stymian’s future was firmly in his grasp. Today, he struggles for his own kingdom. But of all things, he is not a man that yields to opposition.

manfred
August 24, 2006
Hits: 5199
Comments: 8
Ideas: 0
Votes: 4 / 4.625000
Helm of Prophecies    Items  (Wand/Staff/ Arcane)   (Magical)

A misnamed and probably overrated item, a topic of many a rumour to the folk of King Stymian. They all say it can foretell future, none is certain how.

manfred
August 14, 2006
Hits: 5499
Comments: 12
Ideas: 0
Votes: 10 / 4.250000
Order of the Falling Leaves    Society/ Organizations  (Religious)   (Country/ State)

Men of wisdom, gathering lore of ways to heal the sick and suffering, these monks are not really different from other orders of the same religion.

Except for their thing with drug-addicts and similar hopeless existences.

manfred
August 11, 2006
Hits: 10121
Comments: 17
Ideas: 15
Votes: 8 / 4.312500
Magical Pottery    Items  (Home/ Personal)   (Magical)

Mystical forces applied to to a commonday item like pottery… are you up to the challenge?

manfred
July 19, 2006
Hits: 6744
Comments: 11
Ideas: 0
Votes: 8 / 4.437500
Debeth, the God of Knowledge    Systems  (Divine/ Spirit)   (General)

What is the worship of knowledge for some, can be revenge for a few, and unwanted revelations for others.

manfred
July 13, 2006
Hits: 8734
Comments: 12
Ideas: 7
Votes: 6 / 4.000000
Spirits of the Spirit World    Lifeforms  (Ethereal)   (Any)

Too many are the spirits of the Spirit World, these are only a few better known types.

manfred
July 13, 2006
Hits: 20379
Comments: 11
Ideas: 4
Votes: 7 / 4.642857
Spirit World    Systems  (Divine/ Spirit)   (Defining)

A world of spirits, that exists alongside to ours.

manfred
June 9, 2006
Hits: 32982
Comments: 13
Ideas: 0
Votes: 6 / 4.083333
Red Herrings    Articles  (Resource)   (Game Mastering)

Are you a friend of adventures that bring you closer to the ultimate truth, that help you to learn your world, and teach you a valuable lesson? Or at least provide you with useful means upon your further journey? Then, my friend, better stay clear of the following things…

manfred
June 8, 2006
Hits: 10775
Comments: 17
Ideas: 13
Votes: 11 / 4.409091
Undead Cosmetics    Items  (Potion)   (Magical)

Half-serious, half-silly, a scroll of cosmetic and related products for the undead amongst you. Use and abuse at your own risk.

manfred
May 26, 2006
Hits: 11924
Comments: 16
Ideas: 11
Votes: 9 / 4.166667
FTL drives    Systems  (Transportation)   (Defining)

Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?

manfred
April 18, 2006
Hits: 3430
Comments: 7
Ideas: 0
Votes: 5 / 4.000000
Saddah    NPCs  (Scenario Based)   (Mystical)

Saddah, the patron of games. A mysterious woman you might see around games of luck, undoubtly another fan… or an evil spirit that will take the most driven gambler with her.

manfred
February 25, 2006
Hits: 5240
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
Welcoming Spirits    Lifeforms  (Ethereal)   (Any)

“The Welcoming Ones” are the first contact many people will have with the spirit world. Actually, for many they are the first creatures they meet after death.

manfred
February 19, 2006
Hits: 9500
Comments: 8
Ideas: 0
Votes: 8 / 4.312500
The Black Feathers    Society/ Organizations  (Combative)   (Regional)

“The only creature, that can be victorious on any battlefield, is the raven.”

manfred
February 12, 2006
Hits: 7194
Comments: 14
Ideas: 1
Votes: 5 / 3.100000
The Book of the Dead    Items  (Books and Scrolls)   (Campaign Defining)

The Egyptian Book of the Dead is a name referring to a set of ancient mortuary spells written on sheets of papyrus. Incidentally, it is also a good example of a campaign defining piece.

manfred
February 7, 2006
Hits: 18585
Comments: 13
Ideas: 31
Votes: 10 / 4.300000
Character Secrets    Articles  (Character)   (Game Mastering)

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

manfred
February 2, 2006
Hits: 5318
Comments: 8
Ideas: 0
Votes: 4 / 4.000000
The Marcas    Lifeforms  (Intelligent Species)   (Any)

A race of little peoples, that have found the key to immortality. Sadly, it has evolved to more of a curse than of a blessing.

manfred
January 30, 2006
Hits: 38423
Comments: 83
Ideas: 1
Votes: 34 / 4.617647
Mathom, the God of Delays    Systems  (Divine/ Spirit)   (Defining)

Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.

manfred
January 5, 2006
Hits: 7487
Comments: 12
Ideas: 0
Votes: 9 / 3.833333
The Sword of Fire    Items  (Melee Weapons)   (Magical)

Perhaps not quite what you would expect. Certainly it is a sword that can produce flames at will.

manfred
January 5, 2006
Hits: 14864
Comments: 11
Ideas: 10
Votes: 9 / 3.333333
Silly traps    Dungeons  (Any)   (Traps)

Many traps are not designed to kill or maim, but more to disgust or annoy, or even to put a smile on the victim’s face… this is a scroll of such traps.

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manfred

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       By: MoonHunter

Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.

So mages will often be seen handing around hands of cards.

Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.

Ideas  ( Items ) | July 18, 2004 | View | UpVote 1xp


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