A misnamed and probably overrated item, a topic of many a rumour to the folk of King Stymian. They all say it can foretell future, none is certain how.
Men of wisdom, gathering lore of ways to heal the sick and suffering, these monks are not really different from other orders of the same religion.
Except for their thing with drug-addicts and similar hopeless existences.
Mystical forces applied to to a commonday item like pottery… are you up to the challenge?
What is the worship of knowledge for some, can be revenge for a few, and unwanted revelations for others.
Too many are the spirits of the Spirit World, these are only a few better known types.
A world of spirits, that exists alongside to ours.
Are you a friend of adventures that bring you closer to the ultimate truth, that help you to learn your world, and teach you a valuable lesson? Or at least provide you with useful means upon your further journey? Then, my friend, better stay clear of the following things…
Half-serious, half-silly, a scroll of cosmetic and related products for the undead amongst you. Use and abuse at your own risk.
Tell me, who wouldn’t want to see the stars? But laws of physics, as we know them, seem to put undesired constraints on extensive traveling through space. Can’t we just get around them? Seriously: how could a Faster-Than-Light drive work?
Saddah, the patron of games. A mysterious woman you might see around games of luck, undoubtly another fan… or an evil spirit that will take the most driven gambler with her.
“The Welcoming Ones” are the first contact many people will have with the spirit world. Actually, for many they are the first creatures they meet after death.
“The only creature, that can be victorious on any battlefield, is the raven.”
The Egyptian Book of the Dead is a name referring to a set of ancient mortuary spells written on sheets of papyrus. Incidentally, it is also a good example of a campaign defining piece.
Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.
A race of little peoples, that have found the key to immortality. Sadly, it has evolved to more of a curse than of a blessing.
Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.
Perhaps not quite what you would expect. Certainly it is a sword that can produce flames at will.
Many traps are not designed to kill or maim, but more to disgust or annoy, or even to put a smile on the victim’s face… this is a scroll of such traps.
Traps working the good old mechanical way, through levers, ropes and switches. Included are also the beloved pit traps.
Magical implements that trap the unwary.
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.