It is a small, peaceful village like so many others. Do you wonder who lives inside?
Tales are leaking from below the Iron Hills, that an unnamed winged terror can be seen on the sky on the darkest of nights. What creature it is, nobody knows, but some of the disappearances in the harsh place are said to be its work. If the moon is hidden, nightly travellers are warned to stay from roads and open places.
How could a single building produce so much strife?
The most guarded secret of the Ancients, was the secret of flight.
The sum of all spellcasting traditions of one world - or most of them - in one place.
On his own, a Telgard demon worships the concept of individuum - to be solitary, resourceful, and hardy.
Charity out of spite, resistance in submission. Loosing everything can produce strange associations indeed.
A smaller cousin of the typical fox, closer to trees.
The most disgusting fungus in the world.
The tragic fate of the legendary beauty has left traces behind until this day.
Not eternal, but useful still: the string or rope that will last for a while.
These are the worlds and planets encountered by daring space explorers.
On an outlying farm, the sick grandfather of a family was kidnapped. Can the kidnappers be stopped before they deliver him off-planet?
Ships, that have character, are the best means to get to the stars.
Deep forests hide many secrets, and traditions older and stranger than civilization itself.
What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?
In a fantastic world of magic, it can be assumed magic is in all living creatures to some degree, and a part of it is with concentration usable for magical purposes - humanoids are typically such users.
It is only logical, that for instance animals should have this magic, too.
Not quite a race of its own, not quite the mortals they are so close to.
Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?
Whether close or distant future, something will be similar, and something… is very likely to be different.
Only a year before, King Stymian’s future was firmly in his grasp. Today, he struggles for his own kingdom. But of all things, he is not a man that yields to opposition.
The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.