manfred's SubmissionsReset Sort

manfred
December 29, 2006
Hits: 15507
Comments: 30
Ideas: 31
Votes: 6 / 4.250000
Village People    NPCs  (Extras)   (Agricultural)

It is a small, peaceful village like so many others. Do you wonder who lives inside?

manfred
December 26, 2006
Hits: 4517
Comments: 8
Ideas: 0
Votes: 7 / 4.000000
The Shadow of Iron Hills    Items  (Transports)   (Non-Magical)

Tales are leaking from below the Iron Hills, that an unnamed winged terror can be seen on the sky on the darkest of nights. What creature it is, nobody knows, but some of the disappearances in the harsh place are said to be its work. If the moon is hidden, nightly travellers are warned to stay from roads and open places.

manfred
December 25, 2006
Hits: 3566
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Englbert's Home    Plots  (Crisis)   (Single-Storyline)

How could a single building produce so much strife?

manfred
December 19, 2006
Hits: 3817
Comments: 7
Ideas: 0
Votes: 6 / 4.250000
Wings of Archimos    Items  (Transports)   (Non-Magical)

The most guarded secret of the Ancients, was the secret of flight.

manfred
December 18, 2006
Hits: 4761
Comments: 6
Ideas: 15
Votes: 1 / 4.500000
Icathian Magic    Systems  (Mystical)   (Defining)

The sum of all spellcasting traditions of one world - or most of them - in one place.

manfred
December 14, 2006
Hits: 1895
Comments: 3
Ideas: 0
Votes: 1 / 2.500000
Telgard, The Worshipping Ones    Lifeforms  (Third Kingdom)   (Any)

On his own, a Telgard demon worships the concept of individuum - to be solitary, resourceful, and hardy.

manfred
December 12, 2006
Hits: 4635
Comments: 11
Ideas: 0
Votes: 8 / 3.937500
The Colonial Trust Foundation    Society/ Organizations  (Political)   (Trans World)

Charity out of spite, resistance in submission. Loosing everything can produce strange associations indeed.

manfred
December 3, 2006
Hits: 2775
Comments: 9
Ideas: 0
Votes: 8 / 3.625000
Mirruva Fox    Lifeforms  (Fauna)   (Forest/ Jungle)

A smaller cousin of the typical fox, closer to trees.

manfred
December 3, 2006
Hits: 4079
Comments: 9
Ideas: 0
Votes: 7 / 3.928571
Morghwann Seed    Lifeforms  (Flora)   (Forest/ Jungle)

The most disgusting fungus in the world.

manfred
November 29, 2006
Hits: 5318
Comments: 13
Ideas: 0
Votes: 6 / 4.583333
Celenia of the Everchanging Eyes    NPCs  (Mythic/ Historical)   (Artistic/Performance)

The tragic fate of the legendary beauty has left traces behind until this day.

manfred
November 29, 2006
Hits: 3603
Comments: 6
Ideas: 0
Votes: 6 / 3.750000
Hiberian String    Items  (Materials)   (Non-Magical)

Not eternal, but useful still: the string or rope that will last for a while.

manfred
November 25, 2006
Hits: 58188
Comments: 141
Ideas: 153
Votes: 11 / 4.772727
Worlds and Planets    Locations  (World)   (Any)

These are the worlds and planets encountered by daring space explorers.

manfred
October 28, 2006
Hits: 7941
Comments: 10
Ideas: 12
Votes: 3 / 4.666667
The Old Warhorse    Plots  (Hired)   (Single-Storyline)

On an outlying farm, the sick grandfather of a family was kidnapped. Can the kidnappers be stopped before they deliver him off-planet?

manfred
October 28, 2006
Hits: 6680
Comments: 10
Ideas: 8
Votes: 8 / 4.312500
Firefly Ships    Items  (SpaceShips)   (Non-Magical)

Ships, that have character, are the best means to get to the stars.

manfred
October 22, 2006
Hits: 5368
Comments: 17
Ideas: 0
Votes: 7 / 4.071429
Order of the Holy Swine    Systems  (Mystical)   (General)

Deep forests hide many secrets, and traditions older and stranger than civilization itself.

manfred
October 9, 2006
Hits: 7160
Comments: 10
Ideas: 9
Votes: 7 / 4.500000
Afterlife    Articles  (Setting Building)   (Gaming - In General)

What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?

manfred
September 9, 2006
Hits: 7745
Comments: 14
Ideas: 12
Votes: 8 / 4.500000
Magic of the Lesser Creatures    Articles  (Resource)   (Gaming - In General)

In a fantastic world of magic, it can be assumed magic is in all living creatures to some degree, and a part of it is with concentration usable for magical purposes - humanoids are typically such users.

It is only logical, that for instance animals should have this magic, too.

manfred
September 9, 2006
Hits: 5478
Comments: 9
Ideas: 0
Votes: 5 / 3.800000
Icathian Lycanthropes    Lifeforms  (Intelligent Species)   (Any)

Not quite a race of its own, not quite the mortals they are so close to.

manfred
September 8, 2006
Hits: 5206
Comments: 11
Ideas: 5
Votes: 8 / 4.312500
Philosophies of the future    Articles  (Resource)   (Gaming - In General)

Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?

Whether close or distant future, something will be similar, and something… is very likely to be different.

manfred
August 24, 2006
Hits: 9098
Comments: 8
Ideas: 12
Votes: 5 / 4.900000
The troubles of King Stymian    Plots  (Crisis)   (Mini-Campaign)

Only a year before, King Stymian’s future was firmly in his grasp. Today, he struggles for his own kingdom. But of all things, he is not a man that yields to opposition.

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manfred

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Random Idea Seed View All Idea Seeds

       By: manfred

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.

Encounter  ( Locations ) | April 28, 2004 | View | UpVote 1xp


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