Some places are too dangerous to enter, even approaching them can mean adventure. What is forbidden is forbidden for a reason.
The fine scent of sea, and the less fine smell of the fish… isn’t there something else smelling, too?
It is a small, peaceful village like so many others. Do you wonder who lives inside?
Tales are leaking from below the Iron Hills, that an unnamed winged terror can be seen on the sky on the darkest of nights. What creature it is, nobody knows, but some of the disappearances in the harsh place are said to be its work. If the moon is hidden, nightly travellers are warned to stay from roads and open places.
How could a single building produce so much strife?
The most guarded secret of the Ancients, was the secret of flight.
The sum of all spellcasting traditions of one world - or most of them - in one place.
On his own, a Telgard demon worships the concept of individuum - to be solitary, resourceful, and hardy.
Charity out of spite, resistance in submission. Loosing everything can produce strange associations indeed.
A smaller cousin of the typical fox, closer to trees.
The most disgusting fungus in the world.
The tragic fate of the legendary beauty has left traces behind until this day.
Not eternal, but useful still: the string or rope that will last for a while.
These are the worlds and planets encountered by daring space explorers.
On an outlying farm, the sick grandfather of a family was kidnapped. Can the kidnappers be stopped before they deliver him off-planet?
Ships, that have character, are the best means to get to the stars.
Deep forests hide many secrets, and traditions older and stranger than civilization itself.
What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?
In a fantastic world of magic, it can be assumed magic is in all living creatures to some degree, and a part of it is with concentration usable for magical purposes - humanoids are typically such users.
It is only logical, that for instance animals should have this magic, too.
Not quite a race of its own, not quite the mortals they are so close to.
Elves are not actually aloof. They are actually extremely family-based and insular, and often intermarry inside their families, making them uncomfortable around those not of their family. Therefore, they shield themselves behind pretended aloofness and coldness until they are comfortable in others' company.