It is a small, peaceful village like so many others. Do you wonder who lives inside?
Tales are leaking from below the Iron Hills, that an unnamed winged terror can be seen on the sky on the darkest of nights. What creature it is, nobody knows, but some of the disappearances in the harsh place are said to be its work. If the moon is hidden, nightly travellers are warned to stay from roads and open places.
How could a single building produce so much strife?
The most guarded secret of the Ancients, was the secret of flight.
The sum of all spellcasting traditions of one world - or most of them - in one place.
On his own, a Telgard demon worships the concept of individuum - to be solitary, resourceful, and hardy.
Charity out of spite, resistance in submission. Loosing everything can produce strange associations indeed.
A smaller cousin of the typical fox, closer to trees.
The most disgusting fungus in the world.
The tragic fate of the legendary beauty has left traces behind until this day.
Not eternal, but useful still: the string or rope that will last for a while.
These are the worlds and planets encountered by daring space explorers.
On an outlying farm, the sick grandfather of a family was kidnapped. Can the kidnappers be stopped before they deliver him off-planet?
Ships, that have character, are the best means to get to the stars.
Deep forests hide many secrets, and traditions older and stranger than civilization itself.
What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?
In a fantastic world of magic, it can be assumed magic is in all living creatures to some degree, and a part of it is with concentration usable for magical purposes - humanoids are typically such users.
It is only logical, that for instance animals should have this magic, too.
Not quite a race of its own, not quite the mortals they are so close to.
Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?
Whether close or distant future, something will be similar, and something… is very likely to be different.
Only a year before, King Stymian’s future was firmly in his grasp. Today, he struggles for his own kingdom. But of all things, he is not a man that yields to opposition.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).