manfred's SubmissionsReset Sort

manfred
June 30, 2004
Hits: 7125
Comments: 13
Ideas: 0
Votes: 13 / 4.692308
The Arrow That Always Killed    Items  (Ranged Weapons)   (Magical)

An item of legend, that may not even exist. But many still desire it, and many fear its possible use.

manfred
May 31, 2004
Hits: 5007
Comments: 4
Ideas: 0
Votes: 6 / 4.166667
Loster    NPCs  (Scenario Based)   (Political)

It is a popular view amongst magic-users, that most members of the Cult of Malidon are just bitter people, blaming magic for their private losses and defeats, often seeking to silence some other qualms with burning witches. For one low cultist at least, this view is completely wrong…

manfred
February 24, 2004
Hits: 6544
Comments: 7
Ideas: 0
Votes: 3 / 4.166667
Dirius    NPCs  (Minor)   (Mystical)

The priest of a deity that never seemed to need one.

manfred
February 6, 2004
Hits: 6616
Comments: 8
Ideas: 0
Votes: 7 / 4.142857
The Ice Cave    Locations  (Other)   (Other)

To the primitive tribes on the plains of North, life changes rapidly from season to season. In summer, food is abundant. In the winter, death from starving is never far. A natural phenomenon helped one such tribe.

manfred
January 28, 2004
Hits: 22105
Comments: 29
Ideas: 0
Votes: 20 / 4.750000
To Die For Love    Plots  (Hired)   (Single-Storyline)

There was He, and there was She. And She was shy of men at first, always being told to distrust them. But He taught Her what love is, and promised Her everything he could. And they lived in happiness, and their love was perfect, for the rest of their lives.

manfred
January 22, 2004
Hits: 7687
Comments: 14
Ideas: 0
Votes: 12 / 4.250000
The Razor of Hair-growth    Items  (Home/ Personal)   (Magical)

A little prank that has found its uses. Shaving razor.

manfred
December 22, 2003
Hits: 8762
Comments: 9
Ideas: 0
Votes: 6 / 4.166667
The Valley of Undead    Locations  (Country/ State)   (Mountains)

It is said that there is always night, even during the day it is dark. Undead prowl around freely, and pity to those living that end up there. Still, lucky are those eaten by the hordes, some fools get deeper and their very souls are consumed by the nameless horrors that lurk in some hidden spots. And still more serve as new material for the Necromancers, the only living creatures there, as they say at least…

manfred
December 11, 2003
Hits: 5060
Comments: 6
Ideas: 0
Votes: 7 / 4.000000
Mask Cloak    Items  (Clothes)   (Magical)

Getting the favour of a Necromancer, and asking for a magical cloak? Sure, why not.

manfred
November 4, 2003
Hits: 18910
Comments: 44
Ideas: 0
Votes: 30 / 4.700000
The Box That Cannot Be Opened    Items  (Other)   (Magical)

A strange, mystical box, with many rumours attached, that does not want to reveal its secret…

manfred
August 12, 2003
Hits: 4642
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
The Orb of Many Talents    Items  (Wand/Staff/ Arcane)   (Magical)

Most Orbs study humanoids in one way or another. But only one makes this a full-time job, in its own way…

manfred
August 6, 2003
Hits: 6132
Comments: 4
Ideas: 0
Votes: 5 / 4.500000
Teleas    NPCs  (Major)   (Political)

Many people know the Honorable Judge has a little weakness for Elves. Some people know he was raised by Elves. But no one knows about his deep hatred for them…

manfred
July 30, 2003
Hits: 6477
Comments: 7
Ideas: 0
Votes: 6 / 4.583333
The Lonesome Village    Locations  (Forest/ Jungle)   (City)

Place of healing. Place of peace. A place to go if the world has harmed you too much.

manfred
July 4, 2003
Hits: 5731
Comments: 11
Ideas: 0
Votes: 7 / 4.285714
The Black Heart    Items  (Other)   (Villanous)

The Heart that beats slowly in the dark.

manfred
May 13, 2003
Hits: 8257
Comments: 16
Ideas: 0
Votes: 12 / 3.916667
The Armor of Glorious Returns    Items  (Armor)   (Combat)

A guaranteed life-saver in some situations, a good armor anytime. Several miraculous death-and-return situations were observed on its wearers, but seldom attributed to the simple leather armor.

manfred
March 20, 2003
Hits: 6722
Comments: 12
Ideas: 0
Votes: 9 / 3.611111
Beast Weed    Lifeforms  (Flora)   (Forest/ Jungle)

A tiny leaf, that can make the smallest animal truly dangerous.

manfred
March 4, 2003
Hits: 5677
Comments: 7
Ideas: 0
Votes: 4 / 4.000000
Tome of Illusions    Items  (Books and Scrolls)   (Magical)

Deep within a strange labyrinth, a book wields the magic of its former master. Illusion becomes reality.

manfred
March 4, 2003
Hits: 8471
Comments: 13
Ideas: 0
Votes: 9 / 4.444444
Weapon at hand    Items  (Melee Weapons)   (Combat)

A pilgrim’s protection, an assassin’s friend, a weapon of no great power.

A weapon of surprise.

manfred
February 11, 2003
Hits: 6299
Comments: 16
Ideas: 0
Votes: 9 / 4.666667
The Ring Of Life    Items  (Jewelry)   (Magical)

The finest ring of them all, brings Life wherever it ends up. You may need its powers, but will you accept all that will be drawn to it?

manfred
January 28, 2003
Hits: 7533
Comments: 11
Ideas: 0
Votes: 7 / 4.000000
Time to move on    Plots  (Duty)   (Multi-Storyline)

If you helped the Grazuul Tribe, others require similar help. The reward is bigger, as the risks.

manfred
December 19, 2002
Hits: 9120
Comments: 16
Ideas: 0
Votes: 11 / 3.454545
Helping the Grazuul Tribe    Plots  (Discovery)   (Single-Storyline)

To help someone is a good deed. Will you still help, if, well, it is a tribe of Orcs that asks for your help?

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manfred

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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