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By: manfred
2005-12-25 02:54 PM
Hits: 7914
Comments: 10
Ideas: 5

Votes: 6 / 4.416667
One player campaigns Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

By: manfred
2005-12-24 08:39 AM
Hits: 6545
Comments: 5
Ideas: 4

Votes: 1 / 4.000000
Adventurer Guilds Systems  (Societal/ Cultural)   (General)

An adventurer guild is a way to provide plot hooks, motivation and social context for such a weird and diverse group of people known as “adventurers”. It can can offer interesting options, in-game and out-of-game.

By: manfred
2005-12-19 10:33 AM
Hits: 6801
Comments: 10
Ideas: 0

Votes: 6 / 4.250000
Pelezian funeral customs Dungeons  (Plains)   (Style)

The Pelezians, or “clay people” were strongly bound to the earth. In fertile plains and valleys they lived their happy existence, peaceful, yet ever on their guard. Many nomadic attackers they defeated, until a different enemy came; their advanced technology and weapons (and magic) were beyond the skills of defenders. One-by-one their settlements fell, until the clay people were not more.

To the greedy students of the past, their heritage is but not forgotten.

By: manfred
2005-12-18 12:26 PM
Hits: 4648
Comments: 13
Ideas: 0

Votes: 5 / 4.600000
Via-shaal, the Lost Healers Lifeforms  (Ethereal)   (Any)

Many of the Undead face this terrible fate for mistakes of their own. Dark sins, or conscience heavy for the criminal deeds they have commited, they cannot pass on and linger in this world. But some do not deserve this curse…

By: manfred
2005-12-11 04:03 PM
Hits: 3538
Comments: 4
Ideas: 0

Votes: 3 / 3.333333
Pottery Articles  (Resource)   (Game Mastering)

This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data.

By: manfred
2005-12-10 10:56 AM
Hits: 6074
Comments: 3
Ideas: 10

Votes: 2 / 3.500000
Unique Magic Items Systems  (Mystical)   (Defining)

Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world…

By: manfred
2005-12-10 10:38 AM
Hits: 12684
Comments: 27
Ideas: 20

Votes: 12 / 4.291667
Runecasting - Dwarven Magics Systems  (Mystical)   (General)

It is said that dwarves have problems with using magic (maybe they cannot cast spells at all). This is an attempt to create a distinctly dwarwen school of magic. The way you use it is of course yours.

By: manfred
2005-12-04 01:04 PM
Hits: 2789
Comments: 4
Ideas: 0

Votes: 4 / 3.750000
City Image - Medhar, the City that hides. Locations  (City)   (Any)

Settled two hundred years before, the people were fleeing war and tyranny. Establishing a comfortable existence in the fertile, but empty valleys, they soon learned who the lands belong to. A mighty dragon called only Death, came and burned the city to the ground, and later again, and again, sending with fire also his (hers?) evil laughter and shouts of pleasure at the destruction. The survivors did not wish to leave, and decided for a new strategy.

By: manfred
2005-11-29 08:06 PM
Hits: 2635
Comments: 5
Ideas: 0

Votes: 3 / 3.166667
River Side Locations  (Area)   (Water)

It was some sixty years ago, a great flood on the river caused a lot of damage. The baron ordered masive works to be undertaken, to widen the river’s channel above its usual level. The “over-channel” spreads a few hundred yards on both shores of the river. This was to be a sufficient safeguard against any flood.

By: manfred
2005-11-23 12:08 PM
Hits: 3029
Comments: 9
Ideas: 1

Votes: 3 / 4.000000
The Judge Systems  (Divine/ Spirit)   (Defining)

The Judge is the Ultimate Judge, who judges all beings after death. After death, you face The One. He measures your worth and determines your faith appropriately.

By: manfred
2005-11-23 10:07 AM
Hits: 19462
Comments: 4
Ideas: 7

Votes: 1 / 3.500000
Icathian Gods Systems  (Divine/ Spirit)   (Specific)

Those who have created the world. Those who are few but seem like many. Those who will be worshipped forever, if but in a different guise.

By: manfred
2005-11-23 08:59 AM
Hits: 6434
Comments: 5
Ideas: 0

Votes: 3 / 5.000000
Arascan Burial Customs Dungeons  (Any)   (Style)

Graves of a small, little known folk, exotic as dangerous.

By: manfred
2005-11-23 08:28 AM
Hits: 6733
Comments: 7
Ideas: 0

Votes: 7 / 4.428571
Hiberian Funeral Customs Dungeons  (Plains)   (Style)

The simple graves of a folk long gone, these are still favoured by graverobbers.

By: manfred
2005-11-22 07:37 AM
Hits: 5316
Comments: 11
Ideas: 0

Votes: 7 / 4.214286
Finghaart's Sausages Locations  (Establishment)   (Any)

Finghaart’s sausages hasn’t moved since its founding. For all its reknown, it is quite a poor neighborhood.

By: manfred
2005-11-20 01:01 PM
Hits: 2618
Comments: 3
Ideas: 0

Votes: 2 / 3.500000
Farming Neighbourhood Locations  (Neighborhoods)   (Any)

The siege was bad, and with fire decimated a large part of a town. As life returned, several people returned to their roots and prospered.

By: manfred
2005-11-19 02:40 PM
Hits: 2102
Comments: 2
Ideas: 0

Votes: 2 / 3.750000
The Circus Neighborhood Locations  (Neighborhoods)   (Any)

Oh yes indeed, there was a circus here! Some hundred years ago…. or so the tale goes.

By: manfred
2005-11-17 11:09 AM
Hits: 123664
Comments: 12
Ideas: 0

Votes: 7 / 4.642857
Generic Magical Items Items  (Other)   (Magical)

These are the items magic-users and alchymists would be really creating: minor, useful, and easy to sell.

By: manfred
2005-11-16 11:43 PM
Hits: 14948
Comments: 13
Ideas: 27

Votes: 6 / 4.250000
Winter Adventures Plots  (Nature)   (Encounter)

Winter time is a wonderous time for adventure.

By: manfred
2005-11-16 12:35 PM
Hits: 35017
Comments: 7
Ideas: 41

Votes: 4 / 4.375000
The Small List of Traps Dungeons  (Any)   (Traps)

Traps gathered from the remains of a dead site. Honour and enjoy what ingenious traps were created by people unknown…

By: manfred
2005-11-14 11:01 AM
Hits: 22263
Comments: 12
Ideas: 0

Votes: 6 / 3.750000
Starting Adventures Plots  (Crisis)   (Single-Storyline)

Beginning adventurers have a hard time to find the right employment… let us try and help them!

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manfred

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Random Idea Seed View All Idea Seeds

A large vertical cave has a constant, strong wind blowing out of it from the bowels of the earth. If one was to jump into the currents they would have a controlled ascent on the winds till they reached a height where their weight and the winds force reached equilibrium. Impossible to climb down naturally. What is it? Natural winds from the earth or a complex magical protection for an underground lair?
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