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krome
November 9, 2005
Hits: 3840
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
The Vrynenwood    Locations  (Regional)   (Forest/ Jungle)

In the Vrynenwood, the leaves are not what they seem.

krome
November 8, 2005
Hits: 4412
Comments: 7
Ideas: 1
Votes: 7 / 4.000000
The Guild of Arcane Combatants    Society/ Organizations  (Mystical)   (World Wide)

When an opposing army brings in the big weapons, your kingdom has no choice but to ante up or fold - and a trained Battle Mage from the Guild of Arcane Combatants if nothing if not a big weapon.  But what happens your generals and their generals have a common goal?

krome
November 7, 2005
Hits: 2876
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
Tonalis, a Skirmish Mage    NPCs  (Major)   (Combative)

All the good ones break off from the the guild.

krome

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       By: CaptainMayday

When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.

Ideas  ( Items ) | May 18, 2005 | View | UpVote 0xp


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