klauston's SubmissionsReset Sort

klauston
February 1, 2009
Hits: 1847
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Yen-Tu, a.k.a. The Dragon Lady    NPCs  (Character Sheet)   (Criminal/Espionage)

(30 Flesh Peddlers) The Sexual "Ninja", An alluring beauty of foreign decent attracts the rich and powerful with deadly results…

klauston
February 1, 2009
Hits: 2218
Comments: 6
Ideas: 0
Votes: 3 / 2.833333
Prince Hakon    NPCs  (Character Sheet)   (Travelers)

A pirate prince’s son with a secret he still hasn’t figured out…

klauston
January 31, 2009
Hits: 2196
Comments: 9
Ideas: 0
Votes: 3 / 3.666667
Martin Kendall (30-The Hedge Wizard)    NPCs  (Character Sheet)   (Travelers)

His day in the power center of the realm is long over.  He now helps the down trodden and forgotten peasants the ruling class seem to overlook.

klauston
January 30, 2009
Hits: 2476
Comments: 7
Ideas: 0
Votes: 6 / 3.333333
Runaway bride    NPCs  (Character Sheet)   (Travelers)

30 People in a Tavern Crowd (21 Run Away): Bethany, the runaway bride…

klauston
January 24, 2009
Hits: 4919
Comments: 9
Ideas: 0
Votes: 7 / 3.000000
The Never Ending Hallway    Dungeons  (Any)   (Traps)

Darn, this hallway is really long…

klauston
January 20, 2009
Hits: 2991
Comments: 13
Ideas: 0
Votes: 3 / 3.666667
The Delver's Salvation    Items  (Jewelry)   (Magical)

When all else fails, break the twig…

klauston

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The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 7xp


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