hopfrog16's SubmissionsReset Sort

hopfrog16
June 26, 2003
Hits: 5480
Comments: 8
Ideas: 0
Votes: 6 / 3.750000
Hummingbird    Items  (Melee Weapons)   (Magical)

This blade is not old, nor is it renowned. It means alot to the one that bears it, however, and can be very deadly if used properly.

hopfrog16
June 16, 2003
Hits: 9245
Comments: 9
Ideas: 0
Votes: 2 / 3.500000
Kagmond    NPCs  (Major)   (Combative)

You might think this is just crippled man living in the woods, but he has been through alot more than you would think.

hopfrog16
June 15, 2003
Hits: 5174
Comments: 3
Ideas: 0
Votes: 4 / 3.250000
Chosooth    NPCs  (Scenario Based)   (Mystical)

A soft smile and good nature hides this mans true intentions.

hopfrog16
June 7, 2003
Hits: 4842
Comments: 4
Ideas: 0
Votes: 3 / 2.333333
Brumbeldor    NPCs  (Minor)   (Combative)

Resting in tree branches and picking his teeth, this creature wastes the day sleeping or walking across the country side.

hopfrog16
June 3, 2003
Hits: 7214
Comments: 15
Ideas: 0
Votes: 8 / 3.312500
VonHorst's Harness    Items  (Clothes)   (Combat)

A simple leather harness covered with an odd assortment of axes.

hopfrog16
May 31, 2003
Hits: 6299
Comments: 13
Ideas: 0
Votes: 8 / 4.062500
Tarsir Celebalda    NPCs  (Major)   (Combative)

Not everything apears to be what it is. Orcs were once elves at one time…

hopfrog16
May 30, 2003
Hits: 5456
Comments: 9
Ideas: 0
Votes: 6 / 3.250000
Ansgar Haakon    NPCs  (Minor)   (Combative)

Ansgar is a Rohirrim (Same race as the Riders of Rohan)that wanders aimlessly along roads and paths mearly to see the world or to patroll… depending if he is employed or not. He usually sings or whistles while traveling and is quite formidable looking while riding his meara.

hopfrog16

Selected Count ( 7 )

Category Selection




Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0195