As traps, obviously there are the standard protection glyphs which engulf you in fire or freeze you when you try to open locks. And then there are the non-standard ones…
Ettercaps (the spindly evil woodfolk) are always good for traps: their pine woods are so dense it’s difficult to see what’s a trap, what’s a branch and what’s an ettercap…
A place where an architect has built a temple/shrine to an evil god inside the walls of another building, a castle or another place of importance.
Ideas ( Dungeons ) | April 1, 2006 |