The Old Kingdom, a realm in a four-hundred year quarantine.
Plots for use with the Old Kingdom setting.
The nomads are a neglected people, universally hated and persecuted. Let your characters experience this life…
Revolution is upon them. Like a worm-riddled timber the Kingdom is rife with discontent, and the aristocrats are being evicted, their castles burnt and ruined. For those who escape, life looks bleak…
Unknown to anyone, a glamorous ball for the Duke of Erezi will turn into a confusing and chaotic bloodbath.
Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations…
“Winds and waters keep,
a hush more dead than any sleep”
- W. Allingham, Ruined Chapel.
The trade ships from Menast have failed to arrive, but why?
An icky sideline plot to a forest adventure.
This looks like an elaborately fashioned wooden egg-cup, but it is a powerful magical tool, used mainly by witches to conjure up spirits and familiars.
A bitter lady of the night, who has found a better occupation: removing the lives of those who once used her.
An enigmatic ship arrives through the mists…
An expertly crafted quill pen which enhances the efficacy of spells on the scrolls it is used to write.
A melancholy bard, with good reason.
Silent voices in the catacombs of hush demand call out to the King in his sleep. He awakes, pale as bone, raving and delusional, whispering of the Retribution of the Charred Skulls. The servants look on horrified at their foaming lord…
The players are diplomats: ambassadors to a distant, unstable realm. The promise of security that came with King Addarron is suddenly shattered by his assassination. The ambassadors are caught up in the ensuing intrigue-riddled politics…
A colourfully painted egg which, when tapped, hatches to perform a magical cantrip, usually useful, sometimes harmful…
The Great Gate of Calast is not like other gates. It’s got a mind of its own…
A disembodied hand enthralled by an evil wizard to fetch books for him.
The two great continents of the world are bitterly at war and they have been busy creating the ultimate weapon. But the Chromatic Council of Colour Dragons are aware…
In the darkness in the south transept of the Cathedral of Isielles stands the resplendent Clock of Shadows. It tells more than just the time of day…