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ephemeralstability
January 18, 2012
Hits: 1517
Comments: 5
Ideas: 0
Votes: 5 / 3.400000
Jack and the Icicle    Locations  (Regional)   (Tundra/ Arctic)

A 100-word location, inspired by this (http://en.wikipedia.org/wiki/Ice_stalactite) and a classic fairytale.

ephemeralstability
January 18, 2012
Hits: 1541
Comments: 7
Ideas: 0
Votes: 7 / 4.357143
The Shaolangan religion    Society/ Organizations  (Religious)   (Regional)

A 100-word religion

ephemeralstability
April 24, 2011
Hits: 1570
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Tunguska Dreaming    Plots  (Crisis)   (Mini-Campaign)

A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably best serve as a specimen for dissection to get those parts you can use in your own adventures. But then this is an Ideas Guild after all...

ephemeralstability
March 10, 2008
Hits: 1669
Comments: 1
Ideas: 2
Votes: 1 / 2.500000
Helda's Seeds    Items  (Other)   (Campaign Defining)

Stand out in the wind on a hilltop where the grass is stirred by a starry sky and gaze into the black vault for long enough to witness Helda sow her seed.

ephemeralstability
March 10, 2008
Hits: 2014
Comments: 5
Ideas: 0
Votes: 5 / 3.600000
The Cursed Twins of The Stalagmite King    Lifeforms  (Intelligent Species)   (Mountains)

The genesis of Gurgustius and Gorboduc and the curse upon their father Brutus is a terrible legend. Who knows if it is true? But it is the only way to account for the hideous sutured spawn of the King who is hidden.

ephemeralstability
March 2, 2008
Hits: 1560
Comments: 6
Ideas: 0
Votes: 4 / 3.125000
River Dragons    Lifeforms  (Fauna)   (Water)

The River Dragons are a beautiful, sleek race. Their irridescent scales are soft and almost invisible under a fast-racing current. As long as a long riverboat, they propel themselves upstream with occasional flaps of their powerful wings.

ephemeralstability
March 2, 2008
Hits: 3827
Comments: 10
Ideas: 3
Votes: 7 / 4.285714
Mad Magic    Locations  (Other)   (Other)

When wizards go mad, what curious ruins do they leave behind?

ephemeralstability
January 16, 2007
Hits: 5025
Comments: 7
Ideas: 10
Votes: 7 / 4.071429
Trollisquarry    Locations  (Other)   (Any)

A mysterious quarry. Feel free to suggest explanations - it’s just an eerie thought that struck me that I intend to play with.

ephemeralstability
January 15, 2007
Hits: 5320
Comments: 17
Ideas: 0
Votes: 13 / 4.269231
De Librorum    Plots  (Crisis)   (Single-Storyline)

I don’t know if I posted about it before, but I have always wanted to run an adventure set in a library. The following is a sketch of an unusual premise and a possible plot-hook.

ephemeralstability
December 21, 2006
Hits: 6893
Comments: 8
Ideas: 17
Votes: 6 / 4.416667
Local History    Locations  (City)   (Any)

The addition of “irrelevant” details adds local colour to a campaign world, giving the impression that the DM has thought very deeply about the history of even the smallest architectural feature.

ephemeralstability
February 20, 2006
Hits: 14617
Comments: 16
Ideas: 26
Votes: 7 / 4.428571
Character Hooks    Articles  (Resource)   (Game Mastering)

I’m trying to think of alternatives for game-openings, to replace the standard “meet up in a tavern” or “adventuring group applying for a job” techniques. I know these can be easy ways to get people playing, but I’m certain there are more interesting ways…

ephemeralstability
December 14, 2005
Hits: 5551
Comments: 9
Ideas: 0
Votes: 5 / 3.600000
Teaching the Rules    Articles  (Rules and Advice)   (Game Mastering)

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

ephemeralstability
December 8, 2005
Hits: 4129
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Authentic LARP 1: Cavern Systems    Articles  (Other Gaming)   (Game Mastering)

In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness.

ephemeralstability
December 8, 2005
Hits: 24616
Comments: 22
Ideas: 37
Votes: 8 / 4.562500
Music during a game    Articles  (At Table)   (Game Mastering)

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.

ephemeralstability
December 4, 2005
Hits: 20573
Comments: 11
Ideas: 14
Votes: 5 / 4.300000
Novel Musical Instruments    Items  (Art and Music)   (Non-Magical)

To give a world a feeling of otherworldliness, it is best to replace some standard, everyday objects by imaginitive replacements. I thought I’d turn to musical instruments as music often defines (or embodies) a culture.

This is just a first idea, feel free to post some more, because I will…

ephemeralstability
December 1, 2005
Hits: 7932
Comments: 5
Ideas: 10
Votes: 3 / 3.500000
Cups and Rings    Items  (Other)   (Magical)

Archaeologists have long wondered about the origins of “cup and ring-marked stones”, the mysterious rocks found on deserted tracts of moorland bearing markings resembling small shallow pits with concentric rings and dating to the Bronze-age.

ephemeralstability
November 25, 2005
Hits: 6411
Comments: 10
Ideas: 0
Votes: 8 / 4.000000
Trollish Measurements    Systems  (Technical/ Mechanical)   (General)

Hathalfar holds the writhing troll down with his gloved fist and sword. The beast squirms at the touch of metal. “How far is Kolm?” he demands for the third time. “I said! A long way away,” replies the troll.

ephemeralstability
November 22, 2005
Hits: 4689
Comments: 8
Ideas: 0
Votes: 2 / 4.250000
The Carycian Calendar    Systems  (Societal/ Cultural)   (Defining)

The Carycian calendar has been adopted by many countries since its invention by the Blue Monk, Frezzi Alberto, in the year 1. It evolved from the wonderment Alberto felt for the natural cycles and his attempts to understand and predict them.

ephemeralstability
November 13, 2005
Hits: 4823
Comments: 7
Ideas: 0
Votes: 7 / 3.714286
Fire ants    Lifeforms  (Fauna)   (Plains)

The mystery of fyre is one which has much occupyed my studies and the studies of men before me. ... I have concluded that fyre is the product of Fyre Antes.

Professor J Klewlise, "On the nature and origin of fyre" (1542)

ephemeralstability
November 13, 2005
Hits: 81553
Comments: 14
Ideas: 23
Votes: 4 / 4.125000
Insects (and Spiders and other creepy crawlies)    Lifeforms  (Fauna)   (Any)

Creepy, Crawley, Buzzing, Digging, Biting, Building, Sticking, Jumping, Clicking, and all the other things these small things do.

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ephemeralstability

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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