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drphluid's SubmissionsReset Sort

drphluid
August 15, 2002
Hits: 4468
Comments: 4
Ideas: 0
Votes: 7 / 2.857143
The bug    Items  (Other)   (Magical)

It is a magical bug, that will allow the owner to hear what is said in the immediate vicinity of the “bug.”

drphluid
January 10, 2002
Hits: 5424
Comments: 6
Ideas: 0
Votes: 7 / 3.428571
Helms of communication    Items  (Armor)   (Magical)

Once two or more matching helms are found and worn, they enable the individuals to communicate like they were standing next to each other.  The helms transmit all sounds including the surrounding noise and at the same volume as the original.

drphluid
January 10, 2002
Hits: 6015
Comments: 6
Ideas: 0
Votes: 8 / 1.750000
Itching Dust    Items  (Potion)   (Non-Magical)

Itching dust makes someone or something itch.  It is very distracting and only gets worse until the dust wears out or an antidote is applied.

drphluid
January 5, 2002
Hits: 4557
Comments: 5
Ideas: 0
Votes: 6 / 2.833333
Shirt of unnoticeably    Items  (Clothes)   (Magical)

Wearer of this shirt can walk unnoticed into almost any even/gathering/bank and perform just about any action without being noticed.  Only extremely out-of-place action will get the wearer noticed at all.

drphluid

Selected Count ( 4 )

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Random Idea Seed View All Idea Seeds

       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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