In a time when synth-brewing and artificial concoctions are the norm, Burly Bill's Beautiful Beverages stands out amongst the gleaming storefronts with its dark oak frames around stained glass windows.
As part of the global war on terror, a goverment sponsored special science group resumed the CIA's MKGAMMA program for improved interrogation drugs. The results, Serum 87 and Serum 87X (S-87 and S-87X) became the most effective interrogation agents available to man.
Sometimes, an item is not enchanted, but instead, a person's acts resonate so strongly across the planes of magic that their touch is forever remembered on the physical world. This is the tale of such an item.
Various entities in the Starkin Universe to support the ongoing forum game.
[COLLABORATOR WANTED - THIS SUB IS WORK IN PROGRESS]
The 30 of Selador are the movers and shakers of the realm of Selador. From battle-hardened war mages to young druid apprentices, they are the backbone of the kingless realm of Selador, a domain rising from the ashes of the last war.
Sha’Dann, equine God of shadows, father of the vile Sasheem and his brother, Merindel, the fair unicorn.
The XKH-71 (Panther) rifle is the widely distributed rifle amongst the Liberty Guardians. Incorporating recombinant technology, the projectile can be altered depending on the tactical situation.
You have to infiltrate a warzone, get engineering data, and get out. Simple. The twist: The data is on the large moon tantalus IV. Better known as "Hell" by its inhabitants. Good luck…
Some items are either so heretical in nature, insightful, feared, coveted, or powerful, that if discovered, they would change the world around them. Yet, how many lie forgotten on a dusty old shelf?
A contract Made before Durmenthir is a contract kept.
When the Liberty special forces medical research and development teams needed to rebuild man, they didn’t do it by halves. The result? A suite of augmentation so pervasive, that most modified operatives are more effective on their own than half of the Liberty marines put together.
A simple, effective dungeon trap that satisfies the requirements to be used several times and without decaying.
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.