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cmagoun2
December 14, 2005
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Magical Magic Items    Articles  (Rules and Advice)   (Game Mastering)

A little advice on magic items reposted from the Runebearer website.

cmagoun2
August 19, 2004
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Grunderkin    Items  (Melee Weapons)   (Combat)

A legendary sword used to hunt enemy leaders.

cmagoun2
August 19, 2004
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First Blood    Items  (Melee Weapons)   (Combat)

A legendary sword that might save your life.

cmagoun2
August 17, 2004
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Hagrida Belcare    Items  (Melee Weapons)   (Combat)

A legendary axe—once you are hit, there is no escape.

cmagoun2
August 4, 2004
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Ring of Nobody    Items  (Jewelry)   (Magical)

A magical ring that makes you… huh, was I talking to someone?

cmagoun2

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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