Login or register. (You can now login/register with your social networks.)

caesar193's SubmissionsReset Sort

caesar193
May 29, 2014
Hits: 265
Comments: 4
Ideas: 0
Votes: 3 / 4.333333
The Thing that Sat Alone in the Dark    Items  (Melee Weapons)   (Sentient)

An axe of extraordinary power. There couldn't possibly be anything harmful about it- right?

caesar193
November 1, 2013
Hits: 607
Comments: 6
Ideas: 1
Votes: 5 / 4.000000
The Weeping Angel    Items  (Art and Music)   (Magical)

A statue with the power to fix your mistakes.

caesar193
August 16, 2013
Hits: 571
Comments: 7
Ideas: 0
Votes: 6 / 3.500000
The Shield of St. John    Items  (Armor)   (Non-Magical)

With many legends and myths attributed to it, the Shield of St. John was wielded by the Prophet and bears the curse of fame for bearing holy magic. However, the only benefit the Shield could bestow upon the wielder is psychological.

caesar193
November 3, 2012
Hits: 509
Comments: 6
Ideas: 5
Votes: 5 / 3.400000
The Commoner's Tools    Items  (Other)   (Magical)

Magic, by its very nature, would greatly help not just the PCs, but the masses, too. Here are some magic items that the commoners's use.

caesar193
October 29, 2012
Hits: 626
Comments: 8
Ideas: 0
Votes: 4 / 4.250000
Opprimere    Items  (Melee Weapons)   (Sentient)

A sword with a mission

caesar193
October 10, 2012
Hits: 494
Comments: 8
Ideas: 0
Votes: 2 / 2.750000
The PottyPortal    Items  (Other)   (Magical)

A toilet that teleports your feces onto the PottyPortal's Poop Hill.

caesar193
September 18, 2012
Hits: 394
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
The Clothes of Alexander Sehtolc    Items  (Clothes)   (Magical)

"I once went questin' for Alexander Sehtolc's five clothes. Each item has a magic power that the wearer can use, see. And when you get all seven, each power is amplified. 'Course, I never could find Alex's boots."

-Old Gerald, man in the pub.

caesar193
August 13, 2012
Hits: 458
Comments: 9
Ideas: 0
Votes: 5 / 3.200000
The Soul-Sucker    Items  (Melee Weapons)   (Sentient)

A special sword that benefits from cleaving skulls at its owner's command.

caesar193

Selected Count ( 8 )

Category Selection




Random Idea Seed View All Idea Seeds

Fear the Gods

       By: manfred

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.

Ideas  ( Society/ Organization ) | December 15, 2006 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0592