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May 29, 2014
Hits: 506
Comments: 4
Ideas: 0
Votes: 3 / 4.333333
The Thing that Sat Alone in the Dark    Items  (Melee Weapons)   (Sentient)

An axe of extraordinary power. There couldn't possibly be anything harmful about it- right?

November 1, 2013
Hits: 881
Comments: 6
Ideas: 1
Votes: 5 / 4.000000
The Weeping Angel    Items  (Art and Music)   (Magical)

A statue with the power to fix your mistakes.

August 16, 2013
Hits: 942
Comments: 7
Ideas: 0
Votes: 6 / 3.500000
The Shield of St. John    Items  (Armor)   (Non-Magical)

With many legends and myths attributed to it, the Shield of St. John was wielded by the Prophet and bears the curse of fame for bearing holy magic. However, the only benefit the Shield could bestow upon the wielder is psychological.

November 3, 2012
Hits: 679
Comments: 6
Ideas: 5
Votes: 5 / 3.400000
The Commoner's Tools    Items  (Other)   (Magical)

Magic, by its very nature, would greatly help not just the PCs, but the masses, too. Here are some magic items that the commoners's use.

October 29, 2012
Hits: 833
Comments: 8
Ideas: 0
Votes: 4 / 4.250000
Opprimere    Items  (Melee Weapons)   (Sentient)

A sword with a mission

October 10, 2012
Hits: 596
Comments: 8
Ideas: 0
Votes: 2 / 2.750000
The PottyPortal    Items  (Other)   (Magical)

A toilet that teleports your feces onto the PottyPortal's Poop Hill.

September 18, 2012
Hits: 553
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
The Clothes of Alexander Sehtolc    Items  (Clothes)   (Magical)

"I once went questin' for Alexander Sehtolc's five clothes. Each item has a magic power that the wearer can use, see. And when you get all seven, each power is amplified. 'Course, I never could find Alex's boots."

-Old Gerald, man in the pub.

August 13, 2012
Hits: 637
Comments: 9
Ideas: 0
Votes: 5 / 3.200000
The Soul-Sucker    Items  (Melee Weapons)   (Sentient)

A special sword that benefits from cleaving skulls at its owner's command.


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       By: ephemeralstability

On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.

Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?

Encounter  ( Locations ) | September 23, 2003 | View | UpVote 0xp

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