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caesar193's SubmissionsReset Sort

caesar193
May 29, 2014
Hits: 248
Comments: 4
Ideas: 0
Votes: 3 / 4.333333
The Thing that Sat Alone in the Dark    Items  (Melee Weapons)   (Sentient)

An axe of extraordinary power. There couldn't possibly be anything harmful about it- right?

caesar193
November 1, 2013
Hits: 589
Comments: 6
Ideas: 1
Votes: 5 / 4.000000
The Weeping Angel    Items  (Art and Music)   (Magical)

A statue with the power to fix your mistakes.

caesar193
August 16, 2013
Hits: 547
Comments: 7
Ideas: 0
Votes: 6 / 3.500000
The Shield of St. John    Items  (Armor)   (Non-Magical)

With many legends and myths attributed to it, the Shield of St. John was wielded by the Prophet and bears the curse of fame for bearing holy magic. However, the only benefit the Shield could bestow upon the wielder is psychological.

caesar193
November 3, 2012
Hits: 499
Comments: 6
Ideas: 5
Votes: 5 / 3.400000
The Commoner's Tools    Items  (Other)   (Magical)

Magic, by its very nature, would greatly help not just the PCs, but the masses, too. Here are some magic items that the commoners's use.

caesar193
October 29, 2012
Hits: 616
Comments: 8
Ideas: 0
Votes: 4 / 4.250000
Opprimere    Items  (Melee Weapons)   (Sentient)

A sword with a mission

caesar193
October 10, 2012
Hits: 486
Comments: 8
Ideas: 0
Votes: 2 / 2.750000
The PottyPortal    Items  (Other)   (Magical)

A toilet that teleports your feces onto the PottyPortal's Poop Hill.

caesar193
September 18, 2012
Hits: 380
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
The Clothes of Alexander Sehtolc    Items  (Clothes)   (Magical)

"I once went questin' for Alexander Sehtolc's five clothes. Each item has a magic power that the wearer can use, see. And when you get all seven, each power is amplified. 'Course, I never could find Alex's boots."

-Old Gerald, man in the pub.

caesar193
August 13, 2012
Hits: 451
Comments: 9
Ideas: 0
Votes: 5 / 3.200000
The Soul-Sucker    Items  (Melee Weapons)   (Sentient)

A special sword that benefits from cleaving skulls at its owner's command.

caesar193

Selected Count ( 8 )

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Random Idea Seed View All Idea Seeds

       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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