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caesar193
November 20, 2012
Hits: 629
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Ghost Ship    Dungeons  (Water)   (Rooms/ Halls)

"She sails up'n'down the Tristis River. All them river folk see her an' give her a wide berth. Superstitious lot, them river folk. 'Course, we adventurers kill of monstrous superstitions of the rich type on a daily basis! Who're we ta judge? So's anyways, she is said to only appear when the moon is full and the werewolves howl. And though she's ne'er violent, you can always 'ear a moanin' sound. I got no idea what's aboard that ship, but whate'er it is, I want nothin' to do with it."

-Old Gerald, man in the pub

caesar193
November 10, 2012
Hits: 809
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
Hrothen's Gate    Dungeons  (Mountains)   (Doors)

The swirling snow fell on the soldier's shield,

covering the symbol of Hrothen's Hope.

The swirling snow fell on the dwarf's black beard,

and melted into the darkness.

-opening poem of Hrothen's Curse, a dwarven tale

caesar193
August 23, 2012
Hits: 681
Comments: 7
Ideas: 0
Votes: 3 / 2.833333
The Walk    Dungeons  (Water)   (Rooms/ Halls)

"The Walk. Oh, aye, I've heard o' the walk. Its this peninsula, south of us, where the sides o' this peninsula are cliffs. At the end o' this peninsula is this big area, riddles with caves. In them caves is a huge treasure. At least, according to these rumors I've heard. 'Course, them caves have been taken over by orcs. I'd go take the treasure meself if I was younger."

-Old Gerald, man in the pub

caesar193
August 14, 2012
Hits: 726
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
A Village in Turmoil    Dungeons  (Mountains)   (Rooms/ Halls)

Something is killing and eating the people of Th'gil. This monster displays cleverness, strength, and a thirst for blood. The PCs have stumbled into this town. Will they leave by walking or by dieing?

caesar193
July 26, 2012
Hits: 953
Comments: 12
Ideas: 0
Votes: 7 / 3.500000
Death Room    Dungeons  (Underground)   (Traps)

Money=zombies. Who knew that the room with pictures of people getting killed would spawn undead things trying to kill you?

caesar193

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Random Idea Seed View All Idea Seeds

Nomadic Plants

       By: Wulfhere

A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.

The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.

Ideas  ( Lifeforms ) | March 8, 2007 | View | UpVote 1xp


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