The lost story of the pommel stones.
A mail order tank, interstellar war, the engines of galactic commerce and nostalgia.
All dwarves in the Ven mountains are familiar with this simple game. Though elaborate and colorful game board have been craft, the game is simple enough that you could out line a board in the dirt and play with four handfuls of stones.
EPB: when a computer program goes off the reservation and starts having feelings.
A 100-word piece of Sci-fi minutia
“Space farming ain’t like jumping through hyperspace boy! You got have patience, lots of water and thousands of kilometers of tubing.”
A 100-word piece of Sci-fi minutia
Bucky Batteries: when you need batteries to last a long long long time
A 100 piece of sci-fi minutia
A 100-word piece of sci-fi minutia
“They have a cave Troll”
And now you can too!!!!
Unpowered and unmanned, the gliders provide a graceful and silent means for delivering death. Once again the engineers found that you didn't need to reinvent the wheel. . .
Necromancers have a common answer to most questions. This is a spell that one Necromancer invented in order to answer the question, "How do I get off this ship?".
The SCIV (Subletheal Counter Insurgency Vehicle) is a wheeled tank designed for ubran pacification and domestic police work.
Bracers that a serve as a battery for magical energy.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.