Worshippers of Josslander take no small actions
On an Alien World where life last 100s of years and memories only a decade, a cult has arisen that defines truth only as what is under the sun.
The legacy of the NACA was not a curbing of corporate power, but a wave of mystically trained youth without any corporate attachments suddenly on the streets.
Hi Ho, Hi Ho....not included
The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.
The Ivanvil are the oldest race of men in Parna, the most defeated and the most dangerous
Parna is a human nation in a fantasy realm. This is an outsider’s description of that nation with a focus and the cultural and the ethnic groups within the nation.
The Priests of Droven are as near a thing the Dwarf city states of the Ven (Barrier) Mountains have to a central government. They enforce laws, arbitrate disputes, monitor trade, intern the dead and in all ways keep chaos at bay.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.