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axlerowes
February 1, 2012
Hits: 946
Comments: 16
Ideas: 2
Votes: 10 / 3.600000
Bucky Batteries    Items  (Other)   (Non-Magical)

Bucky Batteries: when you need batteries to last a long long long time

A 100 piece of sci-fi minutia

axlerowes
January 27, 2012
Hits: 908
Comments: 10
Ideas: 0
Votes: 9 / 3.555556
The Hemangini Flying Squirrel    Lifeforms  (Fauna)   (Mountains)

100 word pest

axlerowes
January 21, 2012
Hits: 1251
Comments: 17
Ideas: 0
Votes: 10 / 4.550000
Sivvers    Lifeforms  (Intelligent Species)   (Space)

"Sivver is the common name given to crystalline parasites, which interact with the nervous systems of carbon based Chordate life forms."

Definition of the word Sivver provided by the Galactic Scouting Guild's Almanac

“The Sivvers are an alien weapon that turns people into murderous glass sweating zombies.”

Uwell Ofmobile, retired Galactic Scout  

 

axlerowes
January 21, 2012
Hits: 892
Comments: 3
Ideas: 0
Votes: 3 / 2.500000
Unit/Mission Network    Items  (Computers)   (Combat)

A 100-word piece of sci-fi minutia  

axlerowes
January 9, 2012
Hits: 826
Comments: 5
Ideas: 0
Votes: 5 / 3.300000
The Tyrant of the Mind    NPCs  (Minor)   (Political)

100-Word Villian

axlerowes
November 1, 2010
Hits: 6006
Comments: 18
Ideas: 0
Votes: 9 / 2.777778
Romantic Love    Articles  (Character)   (Players)

Love and the pursuit of love makes up a huge part of a person’s life, but it is often absent from game-play. Love is also often seen as a player‘s choice, but in drama and mythology love is often something that grips a character and can inspire them or cripple them.  Perhaps love should affect a character’s dice roles and perception of reality. 

axlerowes
October 23, 2010
Hits: 1310
Comments: 10
Ideas: 0
Votes: 9 / 4.388889
Magical Songs    Systems  (Artistic/Performance)   (General)

An annotated play list for Bards, Musical Mages, Sirens, and Supernatural Musicians regardless of time frame or setting.  

axlerowes
October 20, 2010
Hits: 7406
Comments: 9
Ideas: 0
Votes: 5 / 4.200000
Four 5s (A Puzzle Dungeon)    Dungeons  (Underground)   (Puzzles)

A bare bones dungeon concept, you can add the monsters and the treasure al a cart, but the big bads in this crawl are the puzzles.  

A celebration of Strolen's 5555th post.  

axlerowes
October 14, 2010
Hits: 921
Comments: 9
Ideas: 0
Votes: 4 / 4.375000
D.V. Agina: Modern Rage Mages    NPCs  (Minor)   (Political)

Anger is a great business, people will share it with you for free and if you're savvy enough, you can sell it back to them.  The Rage Mages descended from Belligerus's early followers have found that modern world has just as much use for anger and magic as the ancient world. 

axlerowes
October 6, 2010
Hits: 1073
Comments: 11
Ideas: 0
Votes: 5 / 4.100000
The Troll Leash    Items  (Tools)   (Magical)

 

“They have a cave Troll”

         -Boromir

 

And now you can too!!!!

axlerowes
October 6, 2010
Hits: 1940
Comments: 10
Ideas: 0
Votes: 7 / 4.642857
30 Halfling Holidays    Systems  (Societal/ Cultural)   (Specific)

Time is measured for most by the events that are both constant and special.  "How many Christmas's ago was that?"   It should be no different for Halflings.

axlerowes
October 1, 2010
Hits: 1023
Comments: 5
Ideas: 0
Votes: 4 / 3.875000
Appendix I: Uncut Keeps and the Oldstone Hall on King’s Island    Locations  (Fortification)   (Any)

An ancient people built mystical fortresses made of melted stone; from the wall’s these fortresses defenders appeared to burn with a powerful energy and strike at their opponents with a supernatural force. Today most of these forts are abandoned and the art that made them lost.

axlerowes
September 29, 2010
Hits: 1130
Comments: 5
Ideas: 0
Votes: 5 / 4.400000
The Law for Objects in Space    Plots  (Crisis)   (Single-Storyline)

On a planet with no name, a group of lawmen must protect a colony nobody has heard of from the universe’s most effective killers. All the while preserving the safety of both the guilty and the innocent in an effort to make society more about dignity and freedom than profit and force.

axlerowes
October 23, 2009
Hits: 1121
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Chapter 6: The Sabatallee    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.

axlerowes
September 9, 2009
Hits: 1384
Comments: 13
Ideas: 0
Votes: 5 / 3.100000
Glider Bombs    Items  (Transports)   (Combat)

Unpowered and unmanned, the gliders provide a graceful and silent means for delivering death. Once again the engineers found that you didn't need to reinvent the wheel. . .

axlerowes
August 11, 2009
Hits: 1534
Comments: 10
Ideas: 0
Votes: 7 / 4.500000
Ghostchasers    Lifeforms  (Fauna)   (Plains)

Ghostchasers are small nocturnal birds that have the ability to see what normal humans and most other animals cannot.

axlerowes
April 23, 2009
Hits: 1532
Comments: 11
Ideas: 0
Votes: 5 / 3.700000
Chapter 3: The Ivanvil    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Ivanvil are the oldest race of men in Parna, the most defeated and the most dangerous

axlerowes
April 23, 2009
Hits: 1292
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
The Nation of Parna    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Parna is a human nation in a fantasy realm. This is an outsider’s description of that nation with a focus and the cultural and the ethnic groups within the nation.

axlerowes
April 7, 2009
Hits: 1675
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
The Order of the Single Cut-Iota Company    NPCs  (Extras-Horde)   (Combative)

A whole company of NPCs that can do the mundane jobs while the PCs do the hero stuff.

axlerowes
April 2, 2009
Hits: 2088
Comments: 32
Ideas: 0
Votes: 16 / 3.781250
Heather's Corpse Ship    Items  (Other)   (Magical)

Necromancers have a common answer to most questions. This is a spell that one Necromancer invented in order to answer the question, "How do I get off this ship?".

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axlerowes

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Random Idea Seed View All Idea Seeds

Frozen in Time

       By: Spark

In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?

Ideas  ( Plots ) | January 12, 2008 | View | UpVote 2xp


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