As gamers we have done the western with laser pistols, six shooters and steam tech. Shadow run alone has covered more noir ground than MGM did between 1945 and 1955. I hope we managed the horror genre well, and the murder mystery almost always sneaks its way into our campaigns. But do we always know we are doing it? Can genre sit right in front of us an yet go undefined? I think it has happened and a speculative fiction genre of all things.
Decepticon Military Scientist ca 1987
“Space farming ain’t like jumping through hyperspace boy! You got have patience, lots of water and thousands of kilometers of tubing.”
A 100-word piece of Sci-fi minutia
Bucky Batteries: when you need batteries to last a long long long time
A 100 piece of sci-fi minutia
100 word pest
"Sivver is the common name given to crystalline parasites, which interact with the nervous systems of carbon based Chordate life forms."
Definition of the word Sivver provided by the Galactic Scouting Guild's Almanac
“The Sivvers are an alien weapon that turns people into murderous glass sweating zombies.”
Uwell Ofmobile, retired Galactic Scout
A 100-word piece of sci-fi minutia
Love and the pursuit of love makes up a huge part of a person’s life, but it is often absent from game-play. Love is also often seen as a player‘s choice, but in drama and mythology love is often something that grips a character and can inspire them or cripple them. Perhaps love should affect a character’s dice roles and perception of reality.
An annotated play list for Bards, Musical Mages, Sirens, and Supernatural Musicians regardless of time frame or setting.
A bare bones dungeon concept, you can add the monsters and the treasure al a cart, but the big bads in this crawl are the puzzles.
A celebration of Strolen's 5555th post.
Anger is a great business, people will share it with you for free and if you're savvy enough, you can sell it back to them. The Rage Mages descended from Belligerus's early followers have found that modern world has just as much use for anger and magic as the ancient world.
“They have a cave Troll”
And now you can too!!!!
Time is measured for most by the events that are both constant and special. "How many Christmas's ago was that?" It should be no different for Halflings.
An ancient people built mystical fortresses made of melted stone; from the wall’s these fortresses defenders appeared to burn with a powerful energy and strike at their opponents with a supernatural force. Today most of these forts are abandoned and the art that made them lost.
On a planet with no name, a group of lawmen must protect a colony nobody has heard of from the universe’s most effective killers. All the while preserving the safety of both the guilty and the innocent in an effort to make society more about dignity and freedom than profit and force.
The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation.
Unpowered and unmanned, the gliders provide a graceful and silent means for delivering death. Once again the engineers found that you didn't need to reinvent the wheel. . .
Ghostchasers are small nocturnal birds that have the ability to see what normal humans and most other animals cannot.
The Ivanvil are the oldest race of men in Parna, the most defeated and the most dangerous
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.