An evergreen shurbery that can forsee the future. Also a very sought after item for high end landscaping.
Giant Robotic spider that loves farming, Buddhism and selling weapons of mass destruction. The cosmic era.
Which is the greater magic; that which can sink a castle into the earth or that which can make the world's greatest sandwhich?
"Maps are a human thing. They like to make simplified models in which things are labelled, placed on grids and details are glossed over. I assume it is because their minds are spatial and not mathematical. Things to the human mind are defined by there relation to other things. That is why they need two points to draw straight line, whatever that is. Sincerely, though I don't understand the utility of it, but I don't fight it. The Captain says go to grid space 10-K, and I can discern what he means."
-Lagrimal-0201020101, Chief Navigational Program for the FTO freighter Mtuzanizibar.
"I've been tethered to the side of a spaceship, nothing but a thin layer of carbon fabric between my nuts and the vacc, and I've looked up from the panel or whatever is broken and seen all those stars. It use to make me feel small, but not anymore. Cause after a few runs between those stars, it changes. It will change for you. You will realize that the closer you get to those stars the smaller everything gets. You know what I saying? Ain't that many goldilocks worlds, but there are tons of little rocks circling fainter stars. And almost every little rock has a little petty king scraping out a living and fighting with another little king."
- Buck Leftyork, FTO Mission Engineer
Interstellar warfare is logarithmic. The plan for the attack begins by considering questions of hundreds of billions of kilometers. How will we get people and equipment from all over the galaxy to orbit the star of the planet we intend to take? Those logistical threads can get tied into knots that are literally light years long. Then once we have our force in star system it becomes a question of millions of kilometers. How do we get to this planet safely and quietly? Then we have to make the landing, thousands of kilometers. Next there is a question of defending the LZ: hundred of kilometers. Once the air support is dealt with and the artillery is neutralized, we’ve got to reach the objective. Then finally there is the soldiers’ combat. That is when the scale collapses quickly. A fight we started light years away can end because we had to cross two meters of open field or because a piece of shrapnel was a millimeter too close.
-Awl-70000891, Captain, Dynastic Army
"I keep my sanity tied to my hip with very thin thread. Somedays when I am pushing through the throngs of people all staring at tiny screens in their heads or in their hands I start feel that thread slipping. On those days I know that my only salvation is docked at the spaceport. My savior is not some luxury liner or high speed transport filled with perfectly balanced environments and a history of 'punctuality'. This man's spaceport messiah is more often than not a century old craft whose airlock is caked with the mud of a hundred worlds, with a computer programed in a dead language and a captain that makes his living looking for the slimmest trade margins in the most distant stars. When I sign on to the crew of such a craft I feel my thread of sanity tighten. I know that when we break through that blue ceiling we will be passing the soul crushing civilized worlds and heading for the fainter stars."
-J. Mitchell Overnantuck, Unlicensed Jump Drive Navigator
100 Word Piece of Sci-fi Minutia
The Gold Standard
A story for Tusserk's writing game.
Why would anyone want a child?
Transformers RPG: Rules for Driving and Flying, Rules for Skill checks and skill Descriptions
A TRANSFORMERS RPG TO TRY AND CAPTURE THE SPARK OF THE G1 CARTOON SERIES
“Top, my name is Brock Figglewater, I knew your aunt. I tap a piece of pillow that belonged to your aunt, and I jump belongs to you now. You see, I just bought this Stimech, and I jump it was stolen by a bruce named Horace. Horace was a pream tattle of mine. Three weeks ago, I let Horace take out my pream stimech to go bounce along the billibong looking for bubblely-bobs to bring to the spitter’s patch. Horace says he ran into some boom sauce and had to hop out of the stimech in just a tater sack. I cannot jump that Hoarace bounced 5 kims across the pillow in a tater sack. I have tapped spitter dops on the Big Under pillow for years, I ain’t no trainer. I ain’t rigged to swallow dry sand, and I washed Hoarace. But I need my stimech back, and I ain’t got the press to go all over the Big Under boiling Hoarce’s peals of truth. I need your help.”
The dark elf femme fatale Elainuk was the firstborn son of Robert and Lulu Bobblecork. She was born a healthy bouncy baby boy in the shire of Pedstand, which was part of the Cordially Aligned Tetrarchy of Halfling States.
An Editable Character Sheet for Shadow Run 4 Edition
Even evil gets lonely.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).