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angryscotsman93
January 10, 2012
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Comments: 9
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Votes: 4 / 3.125000
Oscar the Uplifted Octopus    NPCs  (Minor)   (Criminal/Espionage)

*All that I am saying is, it does not count as murder if it is an Uplited porpoise.*

Oscar, in a drunken bar argument.

angryscotsman93
October 13, 2010
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Comments: 22
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Votes: 11 / 4.636364
Rage Mages    NPCs  (Character Sheet)   (Combative)

'If you see a Rage Mage and he's swearing like an army of pirates, then he is a novice and you might be safe. If you see a Rage Mage and he is not only civil towards you, but even pleasant, then run for your life and pray to whatever gods you hold dear, for he is a master of hatred who has conquered his emotions and can turn all of his negative energies directly at you."

- Unnamed mercenary working with a Rage Mage.

Note: not a PG entry.

angryscotsman93
May 5, 2009
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Comments: 8
Ideas: 0
Votes: 5 / 4.500000
Charles Blackridge-The Dreamer    NPCs  (Campaign)   (Knowledge/Lore)

"Have you ever felt like there’s a world just beyond ours? Some sort of strange dimension, a light dancing just beyond our fingertips? Well, I’ve touched that ‘sacred’ world, and I know its true face."

angryscotsman93
February 4, 2009
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Comments: 16
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Votes: 6 / 4.000000
Lance-Lieutenant Hailland Vairs    NPCs  (Extras)   (Combative)

30 Guards: 27.) The Conjurer
This guard likes to learn magic in his spare time. Whilst the larger spells are beyond his ability, he knows a surprisingly large number of cantrips, which provide him with amusement or make his life easier. One lets him know if the Captain, Sergeant, or the Snitch are in the area, so that he never gets caught doing anything wrong.

angryscotsman93
January 6, 2009
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Comments: 16
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Thomas Thorne, the Unfortunate Mage    NPCs  (Major)   (Travelers)

Despite his great power, this mage desperately wishes that he was just average, so people would stop trying to plant axes in his back.

angryscotsman93

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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