"How far? Ye’ll know ye’ve found Malver’s Way when ye sees the Arch."
According to the legend, Dread Velsparge, Daemon Prince of the Myriad Hands, plunged into the Tarakhen Sea in a blaze of scarlet flame, throwing the whole world into ruin.
"The Tower of Ill Omen!" the old gypsy gasped as she glimpsed the shattered structure at the mountain’s peak.
Near the center of the forest are the hidden halls that house the Court of Dark Memory, one of the last bastions of the Unseleigh Courts.
For centuries, sailors have told the tale of this isle’s sole inhabitant, a madman who searches for the solution to an ancient puzzle.
"Build a road, wide and surrounded by beautiful architecture, to lead from Guilders’ Court to the new palace," the Regent commanded Master Thraso.
"Summon the Legions! We shall offer battle within Bleak Vale! This time, OUR cause shall triumph!"
Sailors long to visit the idyllic islands of the generous Zwitter folk…
The Wizards of the Guild have found the remains of the legendary dragon Alturgerax, but theyÃ¢??re not sharingÃ¢?Â¦
In the dawning of time, a mighty civilization, mystical and alien, flourished in the oceanÃ¢??s unseen depths. Their day has passed, but their hidden metropoli linger on.
In the depths of the nebula, the people of the Traft System serve their government well…
The villagers paid dearly after they slew the stuttering old crone!
Wise travelers know to pass wide around Destinen Wood, for few have emerged unscathed from that accursed forest.
The smoky haze that shrouds this volcanic island hides a deadly legend…
The hatreds of men have made this island paradise into a quagmire of poverty and corruption.
Nowhere else in the city would you find a place more tragically downtrodden.
Death and horror await the unwary in the tropical forests of the Kwan-Zhanalin peninsula.
Local mariners know to avoid this island and the spider demons that infest it. Don’t say that you weren’t warned!
The customers who find this elusive little shop may leave with more than a simple love potion in their pocket.
Once a place where the great merchants of the city met, this decrepit square has become a thriving marketplace for the poor and the unwanted. Many a shady deal has been made among its stalls and hidden recesses.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.