A weapon from before the time of men, enchanted in times of legend by the greatest of the land’s druids.
None could deny that the Torner the Fearless’ heartbroken widow did mourning well.
When you face a foe in desperate life-or-death combat, there’s nothing like getting good and liquored up first…
Legends say that the first of these bows of gleaming steel were crafted by the smiths of the dwarves, who gave them to the first of the land’s great kings.
Few cities could stand long before the invincible "Firedrake", the Hegemon’s mightiest vessel of war.
As the drums echo through the badlands, the warriors of the Orcish tribes feel the power of the tribal spirits call to them…
The spectacular enchantments of Agarn the Impulsive could have been even greater if he had been able to keep any of his apprentices…
A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.
The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.