The magical tool of a forgotten sect, the spinneret stylus' power may bring as many troubles than it solves.
Moon Water Jewel was a woman of breathtaking beauty, so no ordinary gift would do.
Despite his lackluster personal hygiene, Captain Geezo has a certain magnetism…
The alchemists of the Hegemon did well, developing an almost undetectable Love Potion.
The peerless heroes of the Eagle Legion died with their sandals on…
Legacy of the sorcerous Shetam Kham, these complex rites allow even the most evil of accursed items to be reclaimed.
Beware the Dance of Destruction!
Once wielded by the priests of the Jackal God Uep-Hawet, their heirs will suffer no others to possess it…
Rustcaller Toxin is not a tool of assassination, but instead a weapon of random terror.
The beautiful Fairy Castle of Princess Callia, favored daughter of deranged Emperor Sentatian.
The Connoisseurs of the land would remember Vigo Telaggio’s masterpiece, but not in the way he’d intended…
The Heretic Corvius bore a silken banner into battle, a blood-red standard embroidered with the ominous figure of a serpent.
The final triumph of a twisted astrologer, this splendid sphere hides a terrible secret.
The drink was a rare vintage with a light, fruity aroma, but one glass was not enough. It left the drinker craving something more…
So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…
This ancient text is the legacy of one of the greatest mages of all time, but using it can be quite a challenge!
A gleaming blade of translucent flint, crafted to defend the ancient Hunting People tribe.
The ancient sages knew: To see beyond the veils of Death, you must become as one dead.
Few things are more important to a warrior than to ensure that his… coddes… are well protected, and Red Hatchet was no exception…
You never know when you’ll need an IRON SPIKE!
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary