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Wulfhere
August 22, 2007
Hits: 4352
Comments: 15
Ideas: 0
Votes: 8 / 4.437500
Beyond the Sea of Serpents    Plots  (Crisis)   (Single-Storyline)

In a land known only as legend, in a tower that could only be myth, beings of immortal evil wait for freedom.  The Ones who Hunger for Pain are coming to give it to them.

Wulfhere
January 5, 2007
Hits: 5908
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Tales of the Court    Plots  (Event)   (Side-Quest)

Intrigues and adventures within the glittering courts of the land’s nobility:  A collection of Tales of Adventure

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Wulfhere
December 25, 2006
Hits: 30981
Comments: 11
Ideas: 0
Votes: 5 / 4.100000
Tales of the Road    Plots  (Travel)   (Single-Storyline)

Travel broadens the mind… If you survive the journey.  A collection of Tales of Adventure

Wulfhere
December 21, 2006
Hits: 3386
Comments: 10
Ideas: 0
Votes: 8 / 3.562500
The Highwayman's Vials    Plots  (Discovery)   (Single-Storyline)

Among his effects, the highwayman had 24 mysterious vials.  What could the strange liquid portend?

Wulfhere
November 7, 2006
Hits: 3773
Comments: 9
Ideas: 0
Votes: 7 / 4.071429
The Lady Tantalia    Plots  (Coincidence)   (Encounter)

A ship, drifting through the mists, with not a soul visible on her deck.  Haunted? Yes, but not the way that you might expect…

Wulfhere
October 14, 2006
Hits: 4431
Comments: 10
Ideas: 0
Votes: 9 / 4.166667
As You Like Those Two Noble Kinsmen    Plots  (Duty)   (Single-Storyline)

Two Noble Kinsmen, Two Fair Maidens, Two Mischevious Servants, Two Loyal Handmaids, Two Pompous Dukes, a Clown, a Lion, and a bunch of foolish soldiers, all wandering in the forest.  Why, it’s practically Shakespeare!

Wulfhere
October 13, 2006
Hits: 6474
Comments: 17
Ideas: 6
Votes: 9 / 4.444444
They Grew in the Telling - Traveler's Tales    Plots  (Discovery)   (Side-Quest)

“Ye’ve ‘eerd th’ one ‘bout th’ king who’ll send 3000 gold royals te th’ lucky man thet sends ‘im a letter back t’ test th’ Royal Mail, an’ ye heerd aboot th’ succubus that makes off wi’ mens’ kitlins after she ‘as ‘er way wi’ em, but ha’ ye heerd aboot th’ beggar lad that wants a stone from ever’ village in th’ kingdom?

Wulfhere
October 10, 2006
Hits: 4784
Comments: 14
Ideas: 3
Votes: 8 / 4.312500
But Great Artists Steal    Plots  (Travel)   (Single-Storyline)

In every great film, the seed of a corny adventure can be found…

Wulfhere
September 26, 2006
Hits: 4323
Comments: 9
Ideas: 0
Votes: 5 / 4.500000
Ye Alehouse of ye Ruddye Draggon    Plots  (Coincidence)   (Side-Quest)

Within the Ruddye Draggon, the landlord has more than fresh ale brewing.  Can this landmark tavern be saved?

Wulfhere

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability.

It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones.

A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth.

But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.

Ideas  ( Locations ) | September 24, 2002 | View | UpVote 1xp


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