In a land known only as legend, in a tower that could only be myth, beings of immortal evil wait for freedom. The Ones who Hunger for Pain are coming to give it to them.
Intrigues and adventures within the glittering courts of the land’s nobility: A collection of Tales of Adventure
Travel broadens the mind… If you survive the journey. A collection of Tales of Adventure
Among his effects, the highwayman had 24 mysterious vials. What could the strange liquid portend?
A ship, drifting through the mists, with not a soul visible on her deck. Haunted? Yes, but not the way that you might expect…
Two Noble Kinsmen, Two Fair Maidens, Two Mischevious Servants, Two Loyal Handmaids, Two Pompous Dukes, a Clown, a Lion, and a bunch of foolish soldiers, all wandering in the forest. Why, it’s practically Shakespeare!
“Ye’ve ‘eerd th’ one ‘bout th’ king who’ll send 3000 gold royals te th’ lucky man thet sends ‘im a letter back t’ test th’ Royal Mail, an’ ye heerd aboot th’ succubus that makes off wi’ mens’ kitlins after she ‘as ‘er way wi’ em, but ha’ ye heerd aboot th’ beggar lad that wants a stone from ever’ village in th’ kingdom?
In every great film, the seed of a corny adventure can be found…
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.