In every great film, the seed of a corny adventure can be found…
Few things are more important to a warrior than to ensure that his… coddes… are well protected, and Red Hatchet was no exception…
Stalwart men and true, they can be found wherever true heroes gather. What they’re doing there is a mystery to all…
A half-breed son of the Volgotoi, Vorodon seeks to find his place in a world that rejects his kind.
Few are the sons of men who have come to understand the ways of the Volgotoi, the huge warrior race commonly referred to as Ogres.
You never know when you’ll need an IRON SPIKE!
This naÃƒÂ¯ve young man was fostered among the warlike Knights of the Most Holy Order of Saint Senren. Cloistered most of his life, he knows little of the world.
The city of the Bright People fell, but the spirit of its people remains. A legend of the Ouzquin Dremorix.
A weapon from before the time of men, enchanted in times of legend by the greatest of the land’s druids.
None could deny that the Torner the Fearless’ heartbroken widow did mourning well.
Within the Ruddye Draggon, the landlord has more than fresh ale brewing. Can this landmark tavern be saved?
The Gohhi tribesmen of the Sallvian desert preserve the worship of an ancient goddess…
When you face a foe in desperate life-or-death combat, there’s nothing like getting good and liquored up first…
Inspired by a secret muse, a humble man sketches heroes and battles for the folk of the Market Quarter.
Legends say that the first of these bows of gleaming steel were crafted by the smiths of the dwarves, who gave them to the first of the land’s great kings.
The crests of Compall Fowle are reputed to have potent healing powers, but little else is known of the vicious birds.
Kranno the Goblin didn’t know what to do with his mastery of the art of skulking until he met the frustrated poet Vonyich Festelgabber.
Few cities could stand long before the invincible "Firedrake", the Hegemon’s mightiest vessel of war.
Driven by a lifetime of anger, Modest Slatterbite and his “Staff of Truth” have come to condemn the “wicked”.
As the drums echo through the badlands, the warriors of the Orcish tribes feel the power of the tribal spirits call to them…
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.