The final triumph of a twisted astrologer, this splendid sphere hides a terrible secret.
Seldom will you see such a distinguished veteran: A man of action, who always seems to have what a soldier needs!
Senach, the mighty leader who forged a kingdom from a land of quarrelling clans: The inarguable truth, as told by the druid who crowned him.
A ship, drifting through the mists, with not a soul visible on her deck. Haunted? Yes, but not the way that you might expect…
The drink was a rare vintage with a light, fruity aroma, but one glass was not enough. It left the drinker craving something more…
The smoky haze that shrouds this volcanic island hides a deadly legend…
The hatreds of men have made this island paradise into a quagmire of poverty and corruption.
The power of the runes comes with a price, one the apprentice Tamford wasn’t ready to pay
So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…
In a shadowed alley near Bassage Market, the secretive master of the city's "resurrection men" studies mysteries of life and death.
Nowhere else in the city would you find a place more tragically downtrodden.
Death and horror await the unwary in the tropical forests of the Kwan-Zhanalin peninsula.
This ancient text is the legacy of one of the greatest mages of all time, but using it can be quite a challenge!
These foul-tempered brutes are seldom encountered away from their native jungles, and a good thing that is!
A gleaming blade of translucent flint, crafted to defend the ancient Hunting People tribe.
Two Noble Kinsmen, Two Fair Maidens, Two Mischevious Servants, Two Loyal Handmaids, Two Pompous Dukes, a Clown, a Lion, and a bunch of foolish soldiers, all wandering in the forest. Why, it’s practically Shakespeare!
“Ye’ve ‘eerd th’ one ‘bout th’ king who’ll send 3000 gold royals te th’ lucky man thet sends ‘im a letter back t’ test th’ Royal Mail, an’ ye heerd aboot th’ succubus that makes off wi’ mens’ kitlins after she ‘as ‘er way wi’ em, but ha’ ye heerd aboot th’ beggar lad that wants a stone from ever’ village in th’ kingdom?
The ancient sages knew: To see beyond the veils of Death, you must become as one dead.
These beautiful women first steal your heart, then your mind, then your soul…
Local mariners know to avoid this island and the spider demons that infest it. Don’t say that you weren’t warned!
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.