The final triumph of a twisted astrologer, this splendid sphere hides a terrible secret.
Seldom will you see such a distinguished veteran: A man of action, who always seems to have what a soldier needs!
Senach, the mighty leader who forged a kingdom from a land of quarrelling clans: The inarguable truth, as told by the druid who crowned him.
A ship, drifting through the mists, with not a soul visible on her deck. Haunted? Yes, but not the way that you might expect…
The drink was a rare vintage with a light, fruity aroma, but one glass was not enough. It left the drinker craving something more…
The smoky haze that shrouds this volcanic island hides a deadly legend…
The hatreds of men have made this island paradise into a quagmire of poverty and corruption.
The power of the runes comes with a price, one the apprentice Tamford wasn’t ready to pay
So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…
In a shadowed alley near Bassage Market, the secretive master of the city's "resurrection men" studies mysteries of life and death.
Nowhere else in the city would you find a place more tragically downtrodden.
Death and horror await the unwary in the tropical forests of the Kwan-Zhanalin peninsula.
This ancient text is the legacy of one of the greatest mages of all time, but using it can be quite a challenge!
These foul-tempered brutes are seldom encountered away from their native jungles, and a good thing that is!
A gleaming blade of translucent flint, crafted to defend the ancient Hunting People tribe.
Two Noble Kinsmen, Two Fair Maidens, Two Mischevious Servants, Two Loyal Handmaids, Two Pompous Dukes, a Clown, a Lion, and a bunch of foolish soldiers, all wandering in the forest. Why, it’s practically Shakespeare!
“Ye’ve ‘eerd th’ one ‘bout th’ king who’ll send 3000 gold royals te th’ lucky man thet sends ‘im a letter back t’ test th’ Royal Mail, an’ ye heerd aboot th’ succubus that makes off wi’ mens’ kitlins after she ‘as ‘er way wi’ em, but ha’ ye heerd aboot th’ beggar lad that wants a stone from ever’ village in th’ kingdom?
The ancient sages knew: To see beyond the veils of Death, you must become as one dead.
These beautiful women first steal your heart, then your mind, then your soul…
Local mariners know to avoid this island and the spider demons that infest it. Don’t say that you weren’t warned!
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.