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Wulfhere
January 6, 2007
Hits: 3821
Comments: 8
Ideas: 0
Votes: 5 / 4.300000
The Ambassadors    NPCs  (Minor)   (Political)

The two foreigners claimed to represent their queen, but…  Where did they say they were from?

Wulfhere
January 6, 2007
Hits: 6697
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Tales of the Court    Plots  (Event)   (Side-Quest)

Intrigues and adventures within the glittering courts of the land’s nobility:  A collection of Tales of Adventure

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Wulfhere
January 4, 2007
Hits: 5624
Comments: 19
Ideas: 0
Votes: 12 / 4.333333
Abyrwythynsternwdt, the Village of the Unpronouncable Name    Locations  (City)   (Any)

The villagers paid dearly after they slew the stuttering old crone!

Wulfhere
December 25, 2006
Hits: 32510
Comments: 11
Ideas: 0
Votes: 5 / 4.100000
Tales of the Road    Plots  (Travel)   (Single-Storyline)

Travel broadens the mind… If you survive the journey.  A collection of Tales of Adventure

Wulfhere
December 24, 2006
Hits: 4137
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Nickol Nacker    NPCs  (Minor)   (Travelers)

Every winter, a humble tinker man wanders through the villages, giving toys to the children…

Wulfhere
December 21, 2006
Hits: 4314
Comments: 10
Ideas: 0
Votes: 8 / 3.562500
The Highwayman's Vials    Plots  (Discovery)   (Single-Storyline)

Among his effects, the highwayman had 24 mysterious vials.  What could the strange liquid portend?

Wulfhere
December 19, 2006
Hits: 4512
Comments: 9
Ideas: 0
Votes: 8 / 4.687500
King Nemeroud, the Helletouched    NPCs  (Mythic/ Historical)   (Political)

Last of the Lineage of Senach, young King Nemeroud gave his heart to an Aelfen enchantress and vanished from the lands of men, plunging the land into chaos.  If only the tale had ended there

Wulfhere
December 17, 2006
Hits: 7493
Comments: 11
Ideas: 0
Votes: 8 / 4.875000
The Twystened Sidhe    NPCs  (Major)   (Mystical)

The searchers found only a silken veil, so they despaired; telling their frightened families only that the Dark Lady of Destinen had taken another lover.

Wulfhere
December 17, 2006
Hits: 5055
Comments: 12
Ideas: 0
Votes: 8 / 4.375000
The Bound Ones    Lifeforms  (Constructed)   (Forest/ Jungle)

The evil fruit of Necromancy within the depths of the Aelfen forests may tap into a power older and more sinister than ever seen in human lands…

Wulfhere
December 16, 2006
Hits: 5215
Comments: 7
Ideas: 0
Votes: 6 / 4.583333
Destinen Wood    Locations  (Area)   (Forest/ Jungle)

Wise travelers know to pass wide around Destinen Wood, for few have emerged unscathed from that accursed forest.

Wulfhere
December 16, 2006
Hits: 5395
Comments: 7
Ideas: 0
Votes: 6 / 4.083333
The Bellowes Beastes    Lifeforms  (Fauna)   (Forest/ Jungle)

In the depths of Destinen Wood, the grotesque pets of the Dark Lady lurk, belching forth their vile webs.

Wulfhere
December 8, 2006
Hits: 5017
Comments: 10
Ideas: 0
Votes: 8 / 4.500000
The Vintage of Despair    Items  (Potion)   (Cursed)

The Connoisseurs of the land would remember Vigo Telaggio’s masterpiece, but not in the way he’d intended…

Wulfhere
December 6, 2006
Hits: 4748
Comments: 11
Ideas: 0
Votes: 7 / 4.357143
The Earth Children    Society/ Organizations  (Ethnic/Cultural)   (Regional)

Few men truly know the Earth Children and their enigmatic rulers, the Loresingers.  These keepers of ancient secrets are among the greatest allies, and the most subtle enemies, that humanity could ever know.

Wulfhere
December 5, 2006
Hits: 4672
Comments: 11
Ideas: 0
Votes: 8 / 4.312500
Parrick Woolcozen    NPCs  (Minor)   (Criminal/Espionage)

Few men in the Free Cities have as much power as this ambitious man, and fewer abuse their power so badly.

Wulfhere
November 30, 2006
Hits: 4400
Comments: 6
Ideas: 0
Votes: 6 / 4.916667
Boldrei the Barber-Chiurgeon    NPCs  (Minor)   (Domestic/ Craft)

Many hearts have been lost to the hypnotic beauty of the Elves' immortal Queen; others have bowed to the grandeur of the Lord of the Forest.  You don't think that happens by itself, do you?  They send for Boldrei!

Wulfhere
November 30, 2006
Hits: 5362
Comments: 10
Ideas: 0
Votes: 8 / 4.187500
The Banner of the Golden Serpent    Items  (Art and Music)   (Villanous)

The Heretic Corvius bore a silken banner into battle, a blood-red standard embroidered with the ominous figure of a serpent.

Wulfhere
November 30, 2006
Hits: 5402
Comments: 10
Ideas: 0
Votes: 9 / 4.555556
Corvius Haereticus    NPCs  (Mythic/ Historical)   (Religious)

Murderous prophet of a depraved cult, Corvius the Death-Haunted cursed the Empire with an ancient evil that has plagued its lands ever since.

Wulfhere
November 28, 2006
Hits: 8956
Comments: 8
Ideas: 0
Votes: 7 / 4.500000
Justice in the Free Cities    Systems  (Political)   (General)

Within the Lands of the Free Cities, the Courts of Justice are a varied lot: Truth and Tragedy mix wildly within their halls.

Wulfhere
November 27, 2006
Hits: 6783
Comments: 14
Ideas: 0
Votes: 12 / 4.833333
Myrie Bugs    Lifeforms  (Fauna)   (City/ Ruin)

Crawling among the garbage and offal, the detritus of what men call civilization, the myrie bugs claim their own small domains.  They eat, and breed, and wait…

Wulfhere
November 20, 2006
Hits: 4795
Comments: 8
Ideas: 0
Votes: 7 / 4.071429
He That Waits At Ye Portalle    NPCs  (Minor)   (Mystical)

An Empire was brought low by the vile astrologer Magnus Magisterius, but that was only the beginning of his evil.

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Wulfhere

Selected Count ( 107 )

Category Selection




Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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