The two foreigners claimed to represent their queen, but… Where did they say they were from?
Intrigues and adventures within the glittering courts of the land’s nobility: A collection of Tales of Adventure
The villagers paid dearly after they slew the stuttering old crone!
Travel broadens the mind… If you survive the journey. A collection of Tales of Adventure
Every winter, a humble tinker man wanders through the villages, giving toys to the children…
Among his effects, the highwayman had 24 mysterious vials. What could the strange liquid portend?
Last of the Lineage of Senach, young King Nemeroud gave his heart to an Aelfen enchantress and vanished from the lands of men, plunging the land into chaos. If only the tale had ended there
The searchers found only a silken veil, so they despaired; telling their frightened families only that the Dark Lady of Destinen had taken another lover.
The evil fruit of Necromancy within the depths of the Aelfen forests may tap into a power older and more sinister than ever seen in human lands…
Wise travelers know to pass wide around Destinen Wood, for few have emerged unscathed from that accursed forest.
In the depths of Destinen Wood, the grotesque pets of the Dark Lady lurk, belching forth their vile webs.
The Connoisseurs of the land would remember Vigo Telaggio’s masterpiece, but not in the way he’d intended…
Few men truly know the Earth Children and their enigmatic rulers, the Loresingers. These keepers of ancient secrets are among the greatest allies, and the most subtle enemies, that humanity could ever know.
Few men in the Free Cities have as much power as this ambitious man, and fewer abuse their power so badly.
Many hearts have been lost to the hypnotic beauty of the Elves' immortal Queen; others have bowed to the grandeur of the Lord of the Forest. You don't think that happens by itself, do you? They send for Boldrei!
The Heretic Corvius bore a silken banner into battle, a blood-red standard embroidered with the ominous figure of a serpent.
Murderous prophet of a depraved cult, Corvius the Death-Haunted cursed the Empire with an ancient evil that has plagued its lands ever since.
Within the Lands of the Free Cities, the Courts of Justice are a varied lot: Truth and Tragedy mix wildly within their halls.
Crawling among the garbage and offal, the detritus of what men call civilization, the myrie bugs claim their own small domains. They eat, and breed, and wait…
An Empire was brought low by the vile astrologer Magnus Magisterius, but that was only the beginning of his evil.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.