The two foreigners claimed to represent their queen, but… Where did they say they were from?
Intrigues and adventures within the glittering courts of the land’s nobility: A collection of Tales of Adventure
The villagers paid dearly after they slew the stuttering old crone!
Travel broadens the mind… If you survive the journey. A collection of Tales of Adventure
Every winter, a humble tinker man wanders through the villages, giving toys to the children…
Among his effects, the highwayman had 24 mysterious vials. What could the strange liquid portend?
Last of the Lineage of Senach, young King Nemeroud gave his heart to an Aelfen enchantress and vanished from the lands of men, plunging the land into chaos. If only the tale had ended there
The searchers found only a silken veil, so they despaired; telling their frightened families only that the Dark Lady of Destinen had taken another lover.
The evil fruit of Necromancy within the depths of the Aelfen forests may tap into a power older and more sinister than ever seen in human lands…
Wise travelers know to pass wide around Destinen Wood, for few have emerged unscathed from that accursed forest.
In the depths of Destinen Wood, the grotesque pets of the Dark Lady lurk, belching forth their vile webs.
The Connoisseurs of the land would remember Vigo Telaggio’s masterpiece, but not in the way he’d intended…
Few men truly know the Earth Children and their enigmatic rulers, the Loresingers. These keepers of ancient secrets are among the greatest allies, and the most subtle enemies, that humanity could ever know.
Few men in the Free Cities have as much power as this ambitious man, and fewer abuse their power so badly.
Many hearts have been lost to the hypnotic beauty of the Elves' immortal Queen; others have bowed to the grandeur of the Lord of the Forest. You don't think that happens by itself, do you? They send for Boldrei!
The Heretic Corvius bore a silken banner into battle, a blood-red standard embroidered with the ominous figure of a serpent.
Murderous prophet of a depraved cult, Corvius the Death-Haunted cursed the Empire with an ancient evil that has plagued its lands ever since.
Within the Lands of the Free Cities, the Courts of Justice are a varied lot: Truth and Tragedy mix wildly within their halls.
Crawling among the garbage and offal, the detritus of what men call civilization, the myrie bugs claim their own small domains. They eat, and breed, and wait…
An Empire was brought low by the vile astrologer Magnus Magisterius, but that was only the beginning of his evil.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir