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Wulfhere
September 13, 2006
Hits: 3272
Comments: 9
Ideas: 0
Votes: 6 / 4.583333
The Wrath of Anut-Khanut    NPCs  (Scenario Based)   (Mystical)

Within the lost tomb of Abu Khanut, Agarn the Impulsive brought the forgotten priest’s curse down upon his student, Alain Piercetongue.  Now the wrath of an ancient god stalks the desert sands.

Wulfhere
September 12, 2006
Hits: 7278
Comments: 12
Ideas: 9
Votes: 10 / 4.400000
The Incomplete Enchantments of Agarn    Items  (Equipment Listing)   (Magical)

The spectacular enchantments of Agarn the Impulsive could have been even greater if he had been able to keep any of his apprentices…

Wulfhere
September 10, 2006
Hits: 3529
Comments: 9
Ideas: 0
Votes: 5 / 3.500000
Chivver    NPCs  (Minor)   (Criminal/Espionage)

A quiet old veteran that likes to visit the market in the evening, “Chivver” is an easy man to overlook.  On the other hand, he overlooks very little of what happens around him…

Wulfhere
September 10, 2006
Hits: 3177
Comments: 10
Ideas: 0
Votes: 8 / 4.187500
The Hatchet    NPCs  (Minor)   (Criminal/Espionage)

Shrouded in rags, this fallen foreign nobleman serves as the lethal right hand of the queen of the beggars.

Wulfhere
September 9, 2006
Hits: 6010
Comments: 17
Ideas: 0
Votes: 15 / 4.500000
The Eternal Witness    Lifeforms  (Unique)   (Forest/ Jungle)

An ancient yew tree, touched by Death himself and chosen to be his witness throughout time.

Wulfhere
September 8, 2006
Hits: 4568
Comments: 11
Ideas: 0
Votes: 6 / 4.416667
Mumwertz's Affectionate Elixirs    Locations  (Establishment)   (Any)

The customers who find this elusive little shop may leave with more than a simple love potion in their pocket.

Wulfhere
September 8, 2006
Hits: 6367
Comments: 12
Ideas: 0
Votes: 10 / 4.700000
Bassage Market    Locations  (Neighborhoods)   (Any)

Once a place where the great merchants of the city met, this decrepit square has become a thriving marketplace for the poor and the unwanted.  Many a shady deal has been made among its stalls and hidden recesses.

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Wulfhere

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Hammerspace Armor

       By: Scrasamax

Pcs learn of high power magics that allow them to banish weapons and suits of armor to some 'elsewhere' place until such time as they need it. reduces encumberances, gets fewer questions, and when the PCs get jumped by thieves in the ally, they can summon their suits of full plate armor with weapons drawn.

Lesser powers would allow them to summon their weapons from another physical place, drawing them to their hands like Luke skywalker summoning his lightsaber on Hoth.

Ideas  ( System ) | August 13, 2006 | View | UpVote 0xp


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