The magical tool of a forgotten sect, the spinneret stylus' power may bring as many troubles than it solves.
Moon Water Jewel was a woman of breathtaking beauty, so no ordinary gift would do.
"How far? Ye’ll know ye’ve found Malver’s Way when ye sees the Arch."
The Earth shifts, revealing a horror beyond time and reason…
In the heart of the storm dwell the aerial creatures known as tempest blades.
Despite his lackluster personal hygiene, Captain Geezo has a certain magnetism…
Before the honored dead are placed in their sarcophagi of alabaster, they come to the Villa of the Embalmers.
According to the legend, Dread Velsparge, Daemon Prince of the Myriad Hands, plunged into the Tarakhen Sea in a blaze of scarlet flame, throwing the whole world into ruin.
Sometimes, the places remember. Where Destiny’s threads intertwine, echoes of the past live again.
In a land known only as legend, in a tower that could only be myth, beings of immortal evil wait for freedom. The Ones who Hunger for Pain are coming to give it to them.
Why did you buy all those Iron Spikes?
The alchemists of the Hegemon did well, developing an almost undetectable Love Potion.
"The Tower of Ill Omen!" the old gypsy gasped as she glimpsed the shattered structure at the mountain’s peak.
Even the sinister Aelfen lords of the Unseleigh Court knew to fear the eldritch vengeance of the Horned Lord.
The Castellan of the Court of Dark Memory loyally serves the Twystened Sidhe, wielding unholy power in his ruthless determination to end an evil curse.
Near the center of the forest are the hidden halls that house the Court of Dark Memory, one of the last bastions of the Unseleigh Courts.
The peerless heroes of the Eagle Legion died with their sandals on…
The magical glow of the rare Allifendae Tree enthralls some and terrifies others…
Legacy of the sorcerous Shetam Kham, these complex rites allow even the most evil of accursed items to be reclaimed.
The mightiest champion of the Great Empire had a vision, a vision that his heirs still follow…
It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.
Then the night came.
It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.
And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.
(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)
Of course, in the morning, it all becomes sweet and light.