The magical tool of a forgotten sect, the spinneret stylus' power may bring as many troubles than it solves.
Moon Water Jewel was a woman of breathtaking beauty, so no ordinary gift would do.
"How far? Ye’ll know ye’ve found Malver’s Way when ye sees the Arch."
The Earth shifts, revealing a horror beyond time and reason…
In the heart of the storm dwell the aerial creatures known as tempest blades.
Despite his lackluster personal hygiene, Captain Geezo has a certain magnetism…
Before the honored dead are placed in their sarcophagi of alabaster, they come to the Villa of the Embalmers.
According to the legend, Dread Velsparge, Daemon Prince of the Myriad Hands, plunged into the Tarakhen Sea in a blaze of scarlet flame, throwing the whole world into ruin.
Sometimes, the places remember. Where Destiny’s threads intertwine, echoes of the past live again.
In a land known only as legend, in a tower that could only be myth, beings of immortal evil wait for freedom. The Ones who Hunger for Pain are coming to give it to them.
Why did you buy all those Iron Spikes?
The alchemists of the Hegemon did well, developing an almost undetectable Love Potion.
"The Tower of Ill Omen!" the old gypsy gasped as she glimpsed the shattered structure at the mountain’s peak.
Even the sinister Aelfen lords of the Unseleigh Court knew to fear the eldritch vengeance of the Horned Lord.
The Castellan of the Court of Dark Memory loyally serves the Twystened Sidhe, wielding unholy power in his ruthless determination to end an evil curse.
Near the center of the forest are the hidden halls that house the Court of Dark Memory, one of the last bastions of the Unseleigh Courts.
The peerless heroes of the Eagle Legion died with their sandals on…
The magical glow of the rare Allifendae Tree enthralls some and terrifies others…
Legacy of the sorcerous Shetam Kham, these complex rites allow even the most evil of accursed items to be reclaimed.
The mightiest champion of the Great Empire had a vision, a vision that his heirs still follow…
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?