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Veritasg
October 14, 2004
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Xander    NPCs  (Extras)   (Knowledge/Lore)

Do you know what this means? asked the healer, staring earnestly at the boy from beneath his bushy white eyebrows.

Xander shook his head, his lip trembling.

“No.”

The healer’s felt a rush of sympathy for the child. he reminded him of Shalleah somehow. 13 years was such a young age to die.

“You have but three months left.” he said slowly and softly. Each word rang solitarily through the room, and though they were whispered they had more impact then anything the young boy had ever heard before.

Veritasg

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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