Something flashes beneath the waves, a hint of green scales surfaces. A rainbow colored crest breaks the waters surface followed by a huge beast.
A man in plate armor approaches, but you see no face, for the chilling mist seeping from every joint in the armor obscures the view.
The volcano robe as it is called houses the elemental power of fire.
The famed Mountain Cleaver is a mighty hammer and is never taken "lightly".
Nieglosh is a heavily enchanted blade that commands the wind and bears the title: Hurricane Strike.
These mighty arcane stones came from humble origins, but there is nothing humble about their power once unleashed
These spellcasters are the few who survived the great trials to become a being of both arcane and divine magic.
This set of jet-black breastplate is suffused with the power of those long gone.
THE GNOMES OF UDNALOR: Part II
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.