A final update on what happened to Kingmakers.
Extremely terse summary- I've had my hands full as of late, and I apologize for the lack of explanation.
Combat heavy sessions make for short summaries
Sadly, the first night my Antagonistic Player is around to play, inter-player drama throws things off causing a slog of a session where almost nothing got accomplished.
Woo boy. Where to even begin?
Multi-session summary a-go-go.
A perfect example of my players thinking of something being better than my current plan happened tonight.
The Group Arrives in Cranson. Intrigue follows.
Session 10 won't get a summary due to lack of action. NOW WITH BONUS SESSION 12 ACTION!
Stuff happened. Now I have plotting to do.
My players continue to do things instead of infiltrating the party...
Things get seedy
With Morano kidnapped, how will the players go about protecting Reginald?
The second session is where the fun begins.
MoonInk: This alchemical product has 101 uses. The Ink/Paint dries to be totally clear and almost unnoticable. Under moonlight, it comes forth as a silver ink. It was originally used by the Elventi to enhance certain pieces of art. It is used by espionage types to produce secret messages, nobles for hiddle plots, and diabolical cultists to write their spell books (usually in books of holy texts, to throw off people reading it).