Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.
PCs are hired to assassinate a local Count. Designed as the opening mission of a war-based campaign.
"I was out on that lake for a good eight hours trying to dreg up that seaweed, and boy did I get burned."
As Corran spoke, his walking stick started to glow, suddenly erupting flames over his left foot.
"What do you mean I changed clothes?"
"Sir- did you steal that cloak"
"Of course not! Haven’t you seen fabric change color before?"
A weapon for those in dire need, Corran’s glove holds a nasty surprise.
The weapon of choice of the royal guards, the Danamax rapier is a symbol of an enduring dynasty.
The Bloody Bow (also known as the Bow of Blood) has a well… bloody past.
A good camping-place with something extra: a gallows with a hangman, reduced mostly to bones and a few rags. It marrily hovers in the wind. Any manipulation will make it fall apart. An excellent camping place, except for the midnight hours, when ghosts of those executed haunt here. Some wail for their crimes, some re-live their execution over and over, some want to have a talk, and still some others want to scare the Living for fun.