"John. This is your final power. Precognition. Don't you see? The ability to know what is going to happen. And, if you know what is going to happen, then you can stop it."
Often considered only a vicious trap that preys on the fears of its victims, the Vattic Trap harbors an important secret.
Even the most despicable and evil Tyrant will be convinced they pale in comparison to this monstrosity.
The Truth Mage, Veracit, feared to utilize the Observer's Paradox, uncomfortable with their perilous effect on reality.
The Blood Beast, while originally a construct, has surpassed its beginnings to assume a place of infamy.
"This sword! It's helping me connect all the dots!"
"Yeah, even the dots that don't exist!"
Despite becoming the god of creation later in life, Corran was renowned as being a master craftsman first, and possibly the worst cook to ever live second. This cooking set changed all that.
The King has an issue about the ale that is extremely popular in his nation...
Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character.
What do you do when you're endlessly falling?
What do you do when your shield is more courageous than you?
Named for Corran, the epitome of artificers and craftsmen; the flame of creation is often too powerful to control.
Now you're DMing with Portals!
It's so cute!
Wait, why is it glowing?
A magical pair of glasses once allowed the sharpest of minds to perceive the physical world around him. His cutting insight, throwing light on the darkest of secrets, is now housed within the spectacles.
Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.
PCs are hired to assassinate a local Count. Designed as the opening mission of a war-based campaign.
"I was out on that lake for a good eight hours trying to dreg up that seaweed, and boy did I get burned."
As Corran spoke, his walking stick started to glow, suddenly erupting flames over his left foot.
"What do you mean I changed clothes?"
"Sir- did you steal that cloak"
"Of course not! Haven’t you seen fabric change color before?"
A weapon for those in dire need, Corran’s glove holds a nasty surprise.
Expansion from the Horse Brass item: Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.