The creature known as Chadrak has kept his century long vigil over the dessicated tomb dedicated to the heroes of a war long past. What stories can this monster tell?
I am the mask that grins and lies
I'll hide your face and shield your eyes....
A fairly blunt, systemic look at The Shattering. For flowery prose, look elsewhere ;)
The only remnant of the Shattering, Lydecker Cain found himself the solitary survivor of a universe that was no more than shards of glass.
What once existed is now shards of reality, floating in the sea of conflict...
"John. This is your final power. Precognition. Don't you see? The ability to know what is going to happen. And, if you know what is going to happen, then you can stop it."
Often considered only a vicious trap that preys on the fears of its victims, the Vattic Trap harbors an important secret.
Even the most despicable and evil Tyrant will be convinced they pale in comparison to this monstrosity.
The Truth Mage, Veracit, feared to utilize the Observer's Paradox, uncomfortable with their perilous effect on reality.
The Blood Beast, while originally a construct, has surpassed its beginnings to assume a place of infamy.
"This sword! It's helping me connect all the dots!"
"Yeah, even the dots that don't exist!"
Despite becoming the god of creation later in life, Corran was renowned as being a master craftsman first, and possibly the worst cook to ever live second. This cooking set changed all that.
The King has an issue about the ale that is extremely popular in his nation...
Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character.
What do you do when your shield is more courageous than you?
Named for Corran, the epitome of artificers and craftsmen; the flame of creation is often too powerful to control.
It's so cute!
Wait, why is it glowing?
A magical pair of glasses once allowed the sharpest of minds to perceive the physical world around him. His cutting insight, throwing light on the darkest of secrets, is now housed within the spectacles.
Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.
PCs are hired to assassinate a local Count. Designed as the opening mission of a war-based campaign.
THE GNOMES OF UDNALOR: Part I
Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.
There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.
The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.
The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.