Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it)
Get ready, a great deal happened.
Interrogating the suspects doesn't go as planned.
One dead, one escaped, four captured. After a late-night car chase and shootout, Team A of the CRTF are probably prepared for the interrogation. That's not to say they'll be prepared for what they might learn...
My commentary and thoughts on the session we played tonight.
My commentary and thoughts on the campaign I started tonight.
They're way over their heads...
The Leader of the Corpael Etasen maintains the appearance of a socialite trying to save the souls of humanity, but most definitely has other goals.
If you had writing as bad as Corran's, you'd look for a way around it too.
Downsit, you, you and you! Story tell of Koboldi rise to Island King!
All it takes for evil to triumph is for Ennui to convince good men to do nothing.
The leader of the Seven Brave inhabits this arrogant weapon.
The deadliest Sinblade, Wrathbringer is coveted by the violent and feared by all.
Seven deadly sins plague man kind
Arrogance, Lust, Envy, Greed, Wrath, Sloth, Gluttony
Seven deadly blades for man to find
For man to cause the world great agony
Coins for those with friends who live far away.
The creature known as Chadrak has kept his century long vigil over the dessicated tomb dedicated to the heroes of a war long past. What stories can this monster tell?
I am the mask that grins and lies
I'll hide your face and shield your eyes....
A fairly blunt, systemic look at The Shattering. For flowery prose, look elsewhere ;)
The only remnant of the Shattering, Lydecker Cain found himself the solitary survivor of a universe that was no more than shards of glass.
What once existed is now shards of reality, floating in the sea of conflict...
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.