Session 10 won't get a summary due to lack of action. NOW WITH BONUS SESSION 12 ACTION!
Stuff happened. Now I have plotting to do.
My players continue to do things instead of infiltrating the party...
Sometimes, you just want to accept that something tastes good without knowing how it was made.
Things get seedy
With Morano kidnapped, how will the players go about protecting Reginald?
The second session is where the fun begins.
The heir to the throne is hiding more than a few secrets...
Will players provide their help to a man and his ward when it becomes obvious that they are the targets of a group of hired thugs?
CRTF's first resident goofball animal mascot.
A burned out cop with very little to live for finds that you can't take the fight out of the dog. (NSFW language.)
And the walls came tumbling down...
You realize a group of men is going right to you. The man in front has a hard determined look on his face, the two men behind follow him with some uneasiness. He stops before you, holding the handle of his sword in one hand, and slaps (choose person carefully) with leather gloves he carries in the other hand. "Rhadagald Thinvoice, I challenge You to a duel to dea..." Stopping abruptly, he realizes this is the wrong person.