Session 10 won't get a summary due to lack of action. NOW WITH BONUS SESSION 12 ACTION!
Stuff happened. Now I have plotting to do.
My players continue to do things instead of infiltrating the party...
Sometimes, you just want to accept that something tastes good without knowing how it was made.
Things get seedy
With Morano kidnapped, how will the players go about protecting Reginald?
The second session is where the fun begins.
The heir to the throne is hiding more than a few secrets...
Will players provide their help to a man and his ward when it becomes obvious that they are the targets of a group of hired thugs?
CRTF's first resident goofball animal mascot.
A burned out cop with very little to live for finds that you can't take the fight out of the dog. (NSFW language.)
And the walls came tumbling down...
You receive a vision of a rooftop "somewhere close by", where a rare moss grows; in the vision, you know the moss is suitable for greatly enhancing the effects of certain types of potions. Now go and find that rooftop. Don't fall off. (Of course, rooftop runners *will* be taken for miscreants by the local City Watch....)