...and I'm going to fucking give it to them. (Note: This submission is largely so I don't forget the details of this plan once I'm less pissed off.)
I can explain! Really! (Note: This is for my Demon Hunting Campaign set in 1640's Ireland, so here be campaign specific dragons.)
My take on Dracula for my 1640's Demon Hunting Game
Bishop O'hara is having a rough time after his recent trip to hell... (Violent Content, discretion advised)
The Agents are being sent to Mexico to stop a large shipment of drugs from breaching the US border.
A combination planning/game summary submission with some details about what I'm planning for the next one as well.
A journalist is preparing a story on Agency 17. Predictably, the Agency would like it if the story died...
The players are sent on their first mission for Agency 17: Stealing Sarin from a right-wing militia group in rural Texas
Messes cleaned, maintenance conducted, problems fixed.
A final update on what happened to Kingmakers.
What kind of man orders the death of the King?
Important NPCs within Machias.
Extremely terse summary- I've had my hands full as of late, and I apologize for the lack of explanation.
Combat heavy sessions make for short summaries
A charming but withdrawn noble who goes out and kills people in the name of The Locust at night.
Sadly, the first night my Antagonistic Player is around to play, inter-player drama throws things off causing a slog of a session where almost nothing got accomplished.
A thankfully rare mineral that burn's one skin as if the Devil himself had spit on you
Woo boy. Where to even begin?
Multi-session summary a-go-go.
The devil's wind. Explains why people become crazy. They are caught up in this wind which steals their sanity which in turn feeds the wind. The wind is a leftover from when the air elementals banded together in a mass army at one point to attack the True Gods. The wind is leftover of their attack route and on the anniversary of the battle the wind sweeps through causing the madness.