Because of this the culture believes in a death walk for those that are getting near natural death, whether it be from oldness or some kind of terminal sickness. They are to leave the home and go through the Death Gate into the Sullen woods where they spend the last days of their life. Once they pass through Death Gate they are never allowed to return. But having a death gate in your own backyard may create more problems then it solves.
Small green gem about the size of a large thumb. When touched by somebody other then the current owner without his consent it immediately shrinks the person that touches to half his size.
A startling red ruby with fine cuts that sparkle brilliantly in any light. When successfully balanced on the flat of a blade it rises into the air a swirls around protecting the wielder.
The king is having a new wine celler dug when they find a ancient opening to a hidden dungeon.
They enter a town and see a large crowd surrounding something that cannot quite be figured out. They soon realize that the town has gathered around a woman tied to an old wooden construction that is created to allow her neck to hang over an open a crack in the earth.
The entire city is in an uproar. Two factions proudly identify themselves to each other by wearing red or white scarves or handkerchiefs on their bodies in plain site, or hanging them from their place of business identifying themselves and their belief. Apparently a very respected high priest of the local religion has recently disappeared and so has the entire church coffers leaving it penniless. A city divided on the possible guilt of the missing.
A well worn ornamental axe that has been used beyond its intended ritual uses. Reason being that it has an aura around it that negates all magic.
An elderly woman beggar is found at the site of a murder of a very wealthy store owner. For lack of other suspects and the town’s outcry for quick justice, the corrupt justice system quickly condemned her and sentenced her to public execution. As she was tied to the stake and the fire started below her she shouted words that would haunt the city until her death avenged.
Schaak is a well built peddler that always seems to have just what is needed at the moment. He is a high powered mage that has given up adventuring and much magic for a more medial, yet rewarding existance.
A well worn plain staff made from oak. Gives who holds it the power to track as a wolf.
A small group of cannibals has started roaming farther out from their remote home and have come into contact with some farms.
Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The horn will turn saltwater into the finest dwarven ale.
The original armor of King Inturt. Was lost to him on a long past campaign when he was captured by his enemy. When rescued they couldn’t find his armor or weapons. If found, he would pay a hefty ransom for its return. Sentimental value.
A full suit that can absorb one magic spell at a time. When a spell is cast at the wearer the armor sucks up the spells affects and stores them until the wearer directs them somewhere else.
Fullick is one of three leaders of the Black Hand Rogues Guild. He has been posing as a noble since he joined the guild and it has gone to his head. He acts the part at all times much to the amusement of other guildmembers. Nobody would mock him to his face though since he is a master swordsman trained by the best nobility could afford.
Fist sized diamond made famous by the thief Tolky. Stole the ‘rock’ from the Archmage Olikan and made it famous when his hidden thief’s den was found and destroyed by Olikan. The rock was never found though and Olikan searches for it to this day.
Beautiful red ruby seated in the golden gildwork of a half closed eyelid. Amulet causes unappreciated effects when rubbed or caressed.
A bronze bowl with warrior carvings around the outside of it. When used correctly it will allow the wielder’s spirit to venture out of thier body and go where it wishes.
Nearby the village is a large lake said by the villagers to contain a water god. They tell the party that if they want good luck on their journey they should hire a boat and go to the center of the lake and give a donation to the god.
They go over a small rise that reveals a lone tree with silhouettes of people hanging off of it. Upon closer inspection they find three young men that are all naked and unconscious, a slight breathing in each of them can be detected.
A typical wand with offensive capabilities (magic missiles, fire, fireball, lightning bolt) that was either damaged in combat or made just under par. When the wand is discharged, there is a 1 in 4 chance that it fires an additional 1d6 charges simultaneously or in rapid succession. Wands that shoot fire may incinerate innocents and friendlies, or burn whole buildings and even villages down. Those which shoot fireballs have a considerable radius, and lightning bolts that bounce upon contact with ground and stone can cause catastrophic random collateral damage. Those who have paid large sums for such a device may go seeking a refund, possibly even retribution.