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By: Strolen
2002-10-26 10:54 AM
Hits: 5419
Comments: 6
Ideas: 0

Votes: 8 / 4.187500
Setup Plots  (Duty)   (Single-Storyline)

The job of a lifetime. The King’s very own Security Advisor has redesigned the security of the armoury and has chosen the PC’s to give it a test run. If they break in and out, they will win much respect. If they fail, then they simply prove the armoury security is unbreakable. Can’t lose, until after the ‘test’ break-in the armoury really is broken into and the most valuable weapons of the kingdom are now missing…and the PC’s are the prime suspects.

By: Strolen
2002-10-14 03:01 PM
Hits: 6750
Comments: 10
Ideas: 0

Votes: 11 / 3.363636
Blades of Majesty Items  (Melee Weapons)   (Campaign Defining)

Nobody knows how many were made or who the creator was. It is only known that in need, the blades always appear to those that are worthy. They lift those they choose into places of power and use that influence to rage a millennium old war.

By: Strolen
2002-09-20 02:31 PM
Hits: 3737
Comments: 5
Ideas: 0

Votes: 7 / 3.571429
Double Agents Plots  (Duty)   (Encounter)

War is brewing over the new fertile lands next to the Otane River. Trade has ceased and conflict is thick in the air. Contacts must be kept and messages must still be sent to allies in each of the cities. Spies are untrustworthy and the loyal ones cannot be spared. The need for those competent and smart enough to deliver state secrets is desperately needed.

By: Strolen
2002-09-12 05:26 AM
Hits: 5322
Comments: 8
Ideas: 0

Votes: 10 / 3.450000
Gathering of Gypsies Plots  (Duty)   (Encounter)

Every five years the wandering nomads of the land have a large gathering bringing them together from all over. Unfortunately a town has sprung up on top of their gathering place. Live in peace and deal with each other or will the overlapping of two entirely different cultures clash in a bad way?

By: Strolen
2002-09-10 07:30 AM
Hits: 7062
Comments: 12
Ideas: 0

Votes: 11 / 4.500000
Cold's Will Items  (Materials)   (Magical)

A substance, born of the cold and adapted to the warmth of the human world. Its natural state is a mercury type liquid but when held in frozen conditions the wielder may will it to take any form desired. Their only limit is the amount of liquid they have.

By: Strolen
2002-08-31 03:30 PM
Hits: 4522
Comments: 5
Ideas: 0

Votes: 9 / 2.833333
On the House Plots  (Duty)   (Side-Quest)

After a successful adventure and money in the pocket they decide to splurge and live it up. They site down and order a nice meal and it far surpasses their expectations- until halfway through it the other guests start falling over choking and vomiting.

By: Strolen
2002-08-31 02:20 PM
Hits: 9567
Comments: 18
Ideas: 0

Votes: 17 / 4.852941
Mea, Dea. Fea Items  (Melee Weapons)   (Sentient)

A weapon with multiple personalities. Always a chance you can get the one you want, always a chance you won’t. Once drawn will you be able to wield it? Will you be able to use the powers and knowledge or will you be swept away by the needs and wants of this intelligent item?

By: Strolen
2002-08-31 01:27 PM
Hits: 7209
Comments: 10
Ideas: 0

Votes: 5 / 3.600000
Bloody Vines Lifeforms  (Fauna)   (Forest/ Jungle)

Scratches are a small price to pay for the comfort and protection of the perfect campsite. At least they were a small price until members of the party aren’t waking up.

By: Strolen
2002-07-14 08:10 AM
Hits: 5619
Comments: 10
Ideas: 0

Votes: 11 / 3.500000
Shrieker Plots  (Hired)   (Mini-Campaign)

During their travels through a dense wooded area the high pitched sound of a scream tears through the peacefulness of the forest.

By: Strolen
2002-07-03 03:50 PM
Hits: 3618
Comments: 6
Ideas: 0

Votes: 8 / 4.250000
Tower's Return Plots  (Discovery)   (Single-Storyline)

A century ago a power hungry noble sacrificed all the first born children of a nearby town in hopes of gaining the Dark Lord’s favor. The plan failed and his plea for power was ignored. The townspeople trapped him in his tower and destroyed it allowing it to topple down onto him. His last words spoke of his will to return and enslave the town. Now the towers has been seen standing, but what it means is anybodies guess.

By: Strolen
2002-06-30 09:50 PM
Hits: 4454
Comments: 4
Ideas: 0

Votes: 7 / 2.642857
Collections Plots  (Duty)   (Campaign)

Adventurers are hired by a local guild to collect some overdue debts.

By: Strolen
2002-06-04 07:18 PM
Hits: 4527
Comments: 9
Ideas: 0

Votes: 11 / 3.818182
Ransom Note.....huh? Plots  (Duty)   (Multi-Storyline)

Needed-An ethical character with a long history of promiscuity and/or, preferably, a past love relationship.

By: Strolen
2002-05-28 08:57 AM
Hits: 6796
Comments: 12
Ideas: 0

Votes: 10 / 4.500000
Spirits Without Plots  (Duty)   (Single-Storyline)

The players unknowingly awaken an ancient army. Viewable by all, yet unseen by the players, people flee in fear of the marching army of spirits on the path to a major walled city. On arriving at the city the players cannot figure out why the gates are closed, the towers are manned and on the defensive - from them…

By: Strolen
2002-05-27 09:27 PM
Hits: 18106
Comments: 12
Ideas: 0

Votes: 11 / 4.590909
Talon Trails Locations  (TransWorld)   (Any)

As long as any can remember, these certain paths allowed one to travel up to and over 20 extra miles a day by using them. One moment one was deep along a small trail, the next he would find himself 20 or more miles farther down the path without realizing it. All was fine until recently. Reports returned talking of the failure of these areas which revealed miles of ancient paths. The protection hiding them has finally failed. Will it release monsters of ages past or reveal magic of unknown worth?

By: Strolen
2002-05-10 08:16 AM
Hits: 7077
Comments: 12
Ideas: 0

Votes: 8 / 4.187500
Death Gate Society/ Organizations  (Religious)   (Regional)

Because of this the culture believes in a death walk for those that are getting near natural death, whether it be from oldness or some kind of terminal sickness. They are to leave the home and go through the Death Gate into the Sullen woods where they spend the last days of their life. Once they pass through Death Gate they are never allowed to return. But having a death gate in your own backyard may create more problems then it solves.

By: Strolen
2002-05-04 04:31 AM
Hits: 3801
Comments: 4
Ideas: 0

Votes: 5 / 3.600000
Insig Gem Items  (Jewelry)   (Magical)

Small green gem about the size of a large thumb. When touched by somebody other then the current owner without his consent it immediately shrinks the person that touches to half his size.

By: Strolen
2002-05-04 04:14 AM
Hits: 4476
Comments: 5
Ideas: 0

Votes: 7 / 3.857143
Ruby of Par Items  (Jewelry)   (Combat)

A startling red ruby with fine cuts that sparkle brilliantly in any light. When successfully balanced on the flat of a blade it rises into the air a swirls around protecting the wielder.

By: Strolen
2002-01-17 06:03 PM
Hits: 4188
Comments: 6
Ideas: 0

Votes: 8 / 3.500000
Found Lost Plots  (Discovery)   (Single-Storyline)

The king is having a new wine celler dug when they find a ancient opening to a hidden dungeon.

By: Strolen
2002-01-13 07:48 PM
Hits: 3631
Comments: 4
Ideas: 0

Votes: 8 / 3.500000
Sacrificial Tremors Plots  (Duty)   (Side-Quest)

They enter a town and see a large crowd surrounding something that cannot quite be figured out. They soon realize that the town has gathered around a woman tied to an old wooden construction that is created to allow her neck to hang over an open a crack in the earth.

By: Strolen
2002-01-12 06:56 AM
Hits: 4842
Comments: 8
Ideas: 0

Votes: 8 / 3.250000
Holy Dissent Plots  (Duty)   (Single-Storyline)

The entire city is in an uproar. Two factions proudly identify themselves to each other by wearing red or white scarves or handkerchiefs on their bodies in plain site, or hanging them from their place of business identifying themselves and their belief. Apparently a very respected high priest of the local religion has recently disappeared and so has the entire church coffers leaving it penniless. A city divided on the possible guilt of the missing.

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Strolen

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Random Idea Seed View All Idea Seeds

The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence. The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil. Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.
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