StrangeLands's SubmissionsReset Sort

StrangeLands
December 30, 2003
Hits: 4610
Comments: 3
Ideas: 0
Votes: 5 / 4.300000
Sir Albreck ke Yain    NPCs  (Major)   (Combative)

A heroic warrior who is not what he seems to be.

StrangeLands
December 28, 2003
Hits: 6212
Comments: 7
Ideas: 0
Votes: 13 / 4.846154
Utrik    NPCs  (Minor)   (Travelers)

A blessing can also be a curse - and the last thing the world needs is an Orcish confidence trickster with an enhanced intellect and a penchant for storybooks.

StrangeLands
December 27, 2003
Hits: 4657
Comments: 5
Ideas: 0
Votes: 11 / 4.454545
Rel Dhaedd    NPCs  (Minor)   (Combative)

A great warrior, cursed with an eternal life and a dark companion.

StrangeLands
December 7, 2003
Hits: 4480
Comments: 4
Ideas: 0
Votes: 11 / 4.500000
Cara    NPCs  (Scenario Based)   (Travelers)

Cara, the Chronomage, is a campaign villain who will threaten not only the PCs, not merely the universe, but the history of history itself.

StrangeLands

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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