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Spark
January 7, 2008
Hits: 2599
Comments: 7
Ideas: 0
Votes: 4 / 3.375000
God of the Forests, Lord of the Hunt    Articles  (Fiction)   (Gaming - In General)

In a clearing in a long-lost wood, it was morning.

Spark
August 13, 2006
Hits: 5294
Comments: 9
Ideas: 11
Votes: 7 / 4.428571
Theologa Arcana    Systems  (Mystical)   (Defining)

Ah, MAGIC. A simple word, yes, but with countless meanings, endless depth, and doubtless power.

Spark
August 13, 2006
Hits: 7701
Comments: 7
Ideas: 16
Votes: 5 / 4.700000
Sinful Concoctions of the Mind and Body    Items  (Home/ Personal)   (Villanous)

In the southernmost reaches of the southernmost lands, among sun-baked golden hills and rocky ruins, the cities of Gor Kull offer travelers and citizens a plethora of sinful concoctions, powders, and draughts, born of a wicked desire to addle the mind and befuddle the eye. Yet, should ye wish to arm oneself with knowledge against such evil brews, I present such guide.

Spark
March 5, 2006
Hits: 14242
Comments: 27
Ideas: 0
Votes: 14 / 4.821429
The Ink Drinkers    Lifeforms  (Ethereal)   (City/ Ruin)

“The last thing we ever saw was its inky tail as it swept under the door. I fear the scions of Durnthar have taken yet another piece of us.” - Gould Maran, Keeper of the Throne Seal

Spark
February 13, 2006
Hits: 88390
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
Being of a Clerical or Holy Nature    Systems  (Divine/ Spirit)   (General)

A compendium of the tales of martyrs, the quests of clerics, and the ways of the holy, and all who walk in the graces of the light of the holy hand.

Spark
February 13, 2006
Hits: 5228
Comments: 7
Ideas: 3
Votes: 5 / 3.600000
Relic Transport    Plots  (Hired)   (Mini-Campaign)

An elder cleric asks the PCs to transport a relic to a nearby city. A simple quest with endless possibilities.

Spark
February 9, 2006
Hits: 7690
Comments: 9
Ideas: 5
Votes: 6 / 4.333333
Ironbones    Lifeforms  (Constructed)   (Underground)

Skeletons are weak. The armies of darkness made them into something much more suitable.

Spark
January 11, 2006
Hits: 4359
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
Hammar's Code    Systems  (Political)   (Specific)

A set of laws that could be used for any feudal fantasy kingdom. Throw it into a library or a courthouse if you want!

Spark
January 2, 2006
Hits: 7257
Comments: 6
Ideas: 6
Votes: 6 / 4.333333
On Death and Undeath    Systems  (Mystical)   (Defining)

Have you ever been confused by the mess of rules and philosophies concerning death and the undead? Here’s an attempt to lay down a set of rules to end all confusion.

Spark
December 17, 2005
Hits: 3655
Comments: 6
Ideas: 0
Votes: 3 / 3.333333
The Four Magi: A Children's Folk Tale of the North    Systems  (Societal/ Cultural)   (General)

Upon the fourth night of Winterkiss, a lord of the land was visited by four Magi.

Spark
December 16, 2005
Hits: 4918
Comments: 8
Ideas: 0
Votes: 8 / 4.625000
The Golden Frog    Locations  (Establishment)   (Any)

This tavern is the place-to-be establishment of Shorenar Vas, a bustling riverside trade town of Veldea. Each night the tavern packs full of practically every man with a heavy pocket and a round stomach in the town. Should you be in the area, there’s no place better for some good slop and a quick flop than the Golden Frog.

Spark
December 10, 2005
Hits: 43325
Comments: 7
Ideas: 0
Votes: 4 / 4.250000
The Tired Traveler's Tavern Guide    Locations  (Establishment)   (Any)

The Tired Traveler’s Tavern Guide (new with alliteration) is the beginning of a compilation of taverns and tavern resources for travelers of all realms, should as they need a place to rest or munch. Whether you need a fully-fledged tavern with history and a table map, or just a name to get you started, this should get you off on the right foot.

Spark
December 9, 2005
Hits: 3105
Comments: 6
Ideas: 0
Votes: 3 / 3.666667
The Closed Fist and Open Palm Tavern    Locations  (Establishment)   (Any)

A closed fist and an open palm can solve all problems, at least according to the Jack of Irons. If you walk into this tavern, you might just receive both.

Spark
December 9, 2005
Hits: 18125
Comments: 14
Ideas: 9
Votes: 10 / 3.800000
A Compendium of Tavern Names    Locations  (Establishment)   (Any)

Taverns are the love of my life. This post is a compendium of around 100 tavern names, from fine dining to coarse fighting, to use in your campaign or world.

Spark
December 3, 2005
Hits: 8608
Comments: 4
Ideas: 13
Votes: 4 / 4.125000
Selected Lichens, Mosses, and Ground Covers from the Mura Katur    Lifeforms  (Flora)   (Swamp)

Although the stink and slime of the swamp is not the perfect habitat for dry plants, within forests of the Mura Katur can be found a respectable variety of lichens, mosses, and ground covers.

Spark
December 3, 2005
Hits: 9097
Comments: 12
Ideas: 13
Votes: 7 / 4.142857
Selected Mushrooms and Funghi from the Mura Katur    Lifeforms  (Flora)   (Swamp)

From the Black Marsh to the Glowing Swamps of Luminiall, the Mura Katur is home to a great abundance of funghi. Enclosed is a sampling of the many species found in its dank mires and soaked forests.

Spark
November 20, 2005
Hits: 3697
Comments: 6
Ideas: 0
Votes: 5 / 4.300000
The Foolish Mage and Drunked Wizard Tavern    Locations  (Establishment)   (Any)

Which is worse - a foolish mage or a drunken wizard? When halfmage Rolan Haraweir settled down to found a tavern in the Jewel City, this question became the basis for its name. The answer is still hotly debated over steaming mugs of spice-wine to this day.

Spark

Selected Count ( 17 )

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Random Idea Seed View All Idea Seeds

Gimmie a Hand

       By: Scrasamax

In a small, genetically isolated region it is not uncommon for the locals to have three arms. The third arm is generally a second right arm that is a good bit weaker than a normal arm and is generally held against the chest. This hird arm is most often used to carry small things, though some of the more skilled craftsmen have learned little tricks with their third arm.

Ideas  ( Lifeforms ) | May 31, 2006 | View | UpVote 1xp


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