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Spark's SubmissionsReset Sort

By: Spark
2008-01-07 01:20 AM
Hits: 2478
Comments: 7
Ideas: 0

Votes: 4 / 3.375000
God of the Forests, Lord of the Hunt Articles  (Fiction)   (Gaming - In General)

In a clearing in a long-lost wood, it was morning.

By: Spark
2006-08-13 02:13 PM
Hits: 5192
Comments: 9
Ideas: 11

Votes: 7 / 4.428571
Theologa Arcana Systems  (Mystical)   (Defining)

Ah, MAGIC. A simple word, yes, but with countless meanings, endless depth, and doubtless power.

By: Spark
2006-08-13 01:50 PM
Hits: 7546
Comments: 7
Ideas: 16

Votes: 5 / 4.700000
Sinful Concoctions of the Mind and Body Items  (Home/ Personal)   (Villanous)

In the southernmost reaches of the southernmost lands, among sun-baked golden hills and rocky ruins, the cities of Gor Kull offer travelers and citizens a plethora of sinful concoctions, powders, and draughts, born of a wicked desire to addle the mind and befuddle the eye. Yet, should ye wish to arm oneself with knowledge against such evil brews, I present such guide.

By: Spark
2006-03-05 06:08 PM
Hits: 14053
Comments: 27
Ideas: 0

Votes: 14 / 4.821429
Golden Sub
The Ink Drinkers Lifeforms  (Ethereal)   (City/ Ruin)

“The last thing we ever saw was its inky tail as it swept under the door. I fear the scions of Durnthar have taken yet another piece of us.” - Gould Maran, Keeper of the Throne Seal

By: Spark
2006-02-13 03:19 PM
Hits: 88015
Comments: 12
Ideas: 0

Votes: 5 / 4.000000
Being of a Clerical or Holy Nature Systems  (Divine/ Spirit)   (General)

A compendium of the tales of martyrs, the quests of clerics, and the ways of the holy, and all who walk in the graces of the light of the holy hand.

By: Spark
2006-02-13 03:09 PM
Hits: 5020
Comments: 7
Ideas: 3

Votes: 5 / 3.600000
Relic Transport Plots  (Hired)   (Mini-Campaign)

An elder cleric asks the PCs to transport a relic to a nearby city. A simple quest with endless possibilities.

By: Spark
2006-02-09 04:37 PM
Hits: 7440
Comments: 9
Ideas: 5

Votes: 6 / 4.333333
Ironbones Lifeforms  (Constructed)   (Underground)

Skeletons are weak. The armies of darkness made them into something much more suitable.

By: Spark
2006-01-11 02:42 PM
Hits: 4194
Comments: 6
Ideas: 0

Votes: 2 / 4.000000
Hammar's Code Systems  (Political)   (Specific)

A set of laws that could be used for any feudal fantasy kingdom. Throw it into a library or a courthouse if you want!

By: Spark
2006-01-02 12:07 PM
Hits: 7036
Comments: 5
Ideas: 6

Votes: 5 / 4.400000
On Death and Undeath Systems  (Mystical)   (Defining)

Have you ever been confused by the mess of rules and philosophies concerning death and the undead? Here’s an attempt to lay down a set of rules to end all confusion.

By: Spark
2005-12-17 06:50 PM
Hits: 3542
Comments: 6
Ideas: 0

Votes: 3 / 3.333333
The Four Magi: A Children's Folk Tale of the North Systems  (Societal/ Cultural)   (General)

Upon the fourth night of Winterkiss, a lord of the land was visited by four Magi.

By: Spark
2005-12-16 01:31 AM
Hits: 4733
Comments: 8
Ideas: 0

Votes: 8 / 4.625000
The Golden Frog Locations  (Establishment)   (Any)

This tavern is the place-to-be establishment of Shorenar Vas, a bustling riverside trade town of Veldea. Each night the tavern packs full of practically every man with a heavy pocket and a round stomach in the town. Should you be in the area, there’s no place better for some good slop and a quick flop than the Golden Frog.

By: Spark
2005-12-10 12:16 AM
Hits: 42962
Comments: 7
Ideas: 0

Votes: 4 / 4.250000
The Tired Traveler's Tavern Guide Locations  (Establishment)   (Any)

The Tired Traveler’s Tavern Guide (new with alliteration) is the beginning of a compilation of taverns and tavern resources for travelers of all realms, should as they need a place to rest or munch. Whether you need a fully-fledged tavern with history and a table map, or just a name to get you started, this should get you off on the right foot.

By: Spark
2005-12-09 11:47 PM
Hits: 2946
Comments: 5
Ideas: 0

Votes: 3 / 3.666667
The Closed Fist and Open Palm Tavern Locations  (Establishment)   (Any)

A closed fist and an open palm can solve all problems, at least according to the Jack of Irons. If you walk into this tavern, you might just receive both.

By: Spark
2005-12-09 04:13 PM
Hits: 16874
Comments: 14
Ideas: 9

Votes: 10 / 3.800000
A Compendium of Tavern Names Locations  (Establishment)   (Any)

Taverns are the love of my life. This post is a compendium of around 100 tavern names, from fine dining to coarse fighting, to use in your campaign or world.

By: Spark
2005-12-03 03:55 PM
Hits: 8414
Comments: 4
Ideas: 13

Votes: 4 / 4.125000

Although the stink and slime of the swamp is not the perfect habitat for dry plants, within forests of the Mura Katur can be found a respectable variety of lichens, mosses, and ground covers.

By: Spark
2005-12-03 03:45 PM
Hits: 8974
Comments: 12
Ideas: 13

Votes: 7 / 4.142857

From the Black Marsh to the Glowing Swamps of Luminiall, the Mura Katur is home to a great abundance of funghi. Enclosed is a sampling of the many species found in its dank mires and soaked forests.

By: Spark
2005-11-20 11:19 AM
Hits: 3493
Comments: 4
Ideas: 0

Votes: 3 / 4.333333
The Foolish Mage and Drunked Wizard Tavern Locations  (Establishment)   (Any)

Which is worse - a foolish mage or a drunken wizard? When halfmage Rolan Haraweir settled down to found a tavern in the Jewel City, this question became the basis for its name. The answer is still hotly debated over steaming mugs of spice-wine to this day.

Spark

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(17)




Random Idea Seed View All Idea Seeds

There is an important pair of fraternal twins. Possibly minor dieties, sorcerers, or maybe just an important pair of nobles. One is evil and one is good. The thing is, the one who looks evil at first glance is the good one, and vice versa.
By: Ria Hawk | Visit | UpVote 0xp

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