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Spark
January 7, 2008
Hits: 2633
Comments: 7
Ideas: 0
Votes: 4 / 3.375000
God of the Forests, Lord of the Hunt    Articles  (Fiction)   (Gaming - In General)

In a clearing in a long-lost wood, it was morning.

Spark
August 13, 2006
Hits: 5337
Comments: 9
Ideas: 11
Votes: 7 / 4.428571
Theologa Arcana    Systems  (Mystical)   (Defining)

Ah, MAGIC. A simple word, yes, but with countless meanings, endless depth, and doubtless power.

Spark
August 13, 2006
Hits: 7761
Comments: 7
Ideas: 16
Votes: 5 / 4.700000
Sinful Concoctions of the Mind and Body    Items  (Home/ Personal)   (Villanous)

In the southernmost reaches of the southernmost lands, among sun-baked golden hills and rocky ruins, the cities of Gor Kull offer travelers and citizens a plethora of sinful concoctions, powders, and draughts, born of a wicked desire to addle the mind and befuddle the eye. Yet, should ye wish to arm oneself with knowledge against such evil brews, I present such guide.

Spark
March 5, 2006
Hits: 14315
Comments: 27
Ideas: 0
Votes: 14 / 4.821429
The Ink Drinkers    Lifeforms  (Ethereal)   (City/ Ruin)

“The last thing we ever saw was its inky tail as it swept under the door. I fear the scions of Durnthar have taken yet another piece of us.” - Gould Maran, Keeper of the Throne Seal

Spark
February 13, 2006
Hits: 88463
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
Being of a Clerical or Holy Nature    Systems  (Divine/ Spirit)   (General)

A compendium of the tales of martyrs, the quests of clerics, and the ways of the holy, and all who walk in the graces of the light of the holy hand.

Spark
February 13, 2006
Hits: 5278
Comments: 7
Ideas: 3
Votes: 5 / 3.600000
Relic Transport    Plots  (Hired)   (Mini-Campaign)

An elder cleric asks the PCs to transport a relic to a nearby city. A simple quest with endless possibilities.

Spark
February 9, 2006
Hits: 7775
Comments: 9
Ideas: 5
Votes: 6 / 4.333333
Ironbones    Lifeforms  (Constructed)   (Underground)

Skeletons are weak. The armies of darkness made them into something much more suitable.

Spark
January 11, 2006
Hits: 4416
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
Hammar's Code    Systems  (Political)   (Specific)

A set of laws that could be used for any feudal fantasy kingdom. Throw it into a library or a courthouse if you want!

Spark
January 2, 2006
Hits: 7316
Comments: 6
Ideas: 6
Votes: 6 / 4.333333
On Death and Undeath    Systems  (Mystical)   (Defining)

Have you ever been confused by the mess of rules and philosophies concerning death and the undead? Here’s an attempt to lay down a set of rules to end all confusion.

Spark
December 17, 2005
Hits: 3689
Comments: 6
Ideas: 0
Votes: 3 / 3.333333
The Four Magi: A Children's Folk Tale of the North    Systems  (Societal/ Cultural)   (General)

Upon the fourth night of Winterkiss, a lord of the land was visited by four Magi.

Spark
December 16, 2005
Hits: 4977
Comments: 8
Ideas: 0
Votes: 8 / 4.625000
The Golden Frog    Locations  (Establishment)   (Any)

This tavern is the place-to-be establishment of Shorenar Vas, a bustling riverside trade town of Veldea. Each night the tavern packs full of practically every man with a heavy pocket and a round stomach in the town. Should you be in the area, there’s no place better for some good slop and a quick flop than the Golden Frog.

Spark
December 10, 2005
Hits: 43436
Comments: 7
Ideas: 0
Votes: 4 / 4.250000
The Tired Traveler's Tavern Guide    Locations  (Establishment)   (Any)

The Tired Traveler’s Tavern Guide (new with alliteration) is the beginning of a compilation of taverns and tavern resources for travelers of all realms, should as they need a place to rest or munch. Whether you need a fully-fledged tavern with history and a table map, or just a name to get you started, this should get you off on the right foot.

Spark
December 9, 2005
Hits: 3169
Comments: 6
Ideas: 0
Votes: 3 / 3.666667
The Closed Fist and Open Palm Tavern    Locations  (Establishment)   (Any)

A closed fist and an open palm can solve all problems, at least according to the Jack of Irons. If you walk into this tavern, you might just receive both.

Spark
December 9, 2005
Hits: 18537
Comments: 14
Ideas: 9
Votes: 10 / 3.800000
A Compendium of Tavern Names    Locations  (Establishment)   (Any)

Taverns are the love of my life. This post is a compendium of around 100 tavern names, from fine dining to coarse fighting, to use in your campaign or world.

Spark
December 3, 2005
Hits: 8662
Comments: 4
Ideas: 13
Votes: 4 / 4.125000
Selected Lichens, Mosses, and Ground Covers from the Mura Katur    Lifeforms  (Flora)   (Swamp)

Although the stink and slime of the swamp is not the perfect habitat for dry plants, within forests of the Mura Katur can be found a respectable variety of lichens, mosses, and ground covers.

Spark
December 3, 2005
Hits: 9152
Comments: 12
Ideas: 13
Votes: 7 / 4.142857
Selected Mushrooms and Funghi from the Mura Katur    Lifeforms  (Flora)   (Swamp)

From the Black Marsh to the Glowing Swamps of Luminiall, the Mura Katur is home to a great abundance of funghi. Enclosed is a sampling of the many species found in its dank mires and soaked forests.

Spark
November 20, 2005
Hits: 3792
Comments: 6
Ideas: 0
Votes: 5 / 4.300000
The Foolish Mage and Drunked Wizard Tavern    Locations  (Establishment)   (Any)

Which is worse - a foolish mage or a drunken wizard? When halfmage Rolan Haraweir settled down to found a tavern in the Jewel City, this question became the basis for its name. The answer is still hotly debated over steaming mugs of spice-wine to this day.

Spark

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability.

It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones.

A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth.

But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.

Ideas  ( Locations ) | September 24, 2002 | View | UpVote 1xp


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