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Skylark
August 9, 2004
Hits: 3449
Comments: 5
Ideas: 0
Votes: 7 / 2.214286
Astria Rayne    NPCs  (Minor)   (Domestic/ Craft)

Being an artisan first and a merchant second afford Astria a measure of wealth and independence.  She specializes in creating jewelry and art pieces with semi-precious/precious stones and metals.  Most of her income comes from works commissioned by the wealthy denizens of Widow’s Edge and the surrounding towns.  She also owns and operations a little curio shop. 

At first glance Astria appears to be just what she projects the artsy shop owner with a hello and smile for all that she encounter.  If one were to look closer they would see the energy that pulses around her, the alertness in eyes, the readiness to act at a moments notice.  Astria is more than a mere shop owner; she really returned to Widow’s Edge to investigate the attacks on the towns that started when she was a child and claimed the life of her father. During the daylight hours she works as jewelry/art maker but when darkness falls she slides into the night like others slide into clothes. Astria’s mode of dress when doing her nightly patrols is a black shirt, black pants and black suede boots. She also wears a black scarf and veil to hide her hair and face.  Her weapons of choice is the katana sword, which she wears, strapped to her back and a set of seven throwing knives that are secured to her upper right thigh by a leather strap.  During the daylight hours the weapons are cleverly hidden under her clothes.

Skylark
July 21, 2004
Hits: 4616
Comments: 6
Ideas: 0
Votes: 4 / 2.250000
Serenity Cove    Locations  (City)   (Forest/ Jungle)

Serenity Cove is a picturesque coastal town once thriving and prosperous.  Now finds that it is in the grips of a terrible evil.

Skylark

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Random Idea Seed View All Idea Seeds

When is a Trap Not a Trap?

       By: Wulfhere

The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.

Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...

Ideas  ( Dungeons ) | March 14, 2007 | View | UpVote 4xp


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