A mid-sized sailing ship with an embedded Shard of the Storm.
A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.
This ice-crafted armor is a gift from the three-aspected Goddess of Water to her chosen.
An evershifting blade of ice, this is the weapon gifted to the chosen of the three-aspected goddess of water.
The bronze half plate of the Flame Knight, this armor serves to protect the wearer with the blessing of the Lord of Fire.
The silver and gold longsword of a knight of flame.
A set of polished silver and gold tea cups and saucers, and accompanying silver serving plate, that will serve on its own.
A brightly colored ink that hardens the skin.
The shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal.
Centaur-crafted marching drums, imbued with firey power.
A masterwork katana meant to give souls to the undead.
A magical synthetic limb, with the power to call Lightning and Thunder.
The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.
Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.
Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).
Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.