A mid-sized sailing ship with an embedded Shard of the Storm.
A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.
This ice-crafted armor is a gift from the three-aspected Goddess of Water to her chosen.
An evershifting blade of ice, this is the weapon gifted to the chosen of the three-aspected goddess of water.
The bronze half plate of the Flame Knight, this armor serves to protect the wearer with the blessing of the Lord of Fire.
The silver and gold longsword of a knight of flame.
A set of polished silver and gold tea cups and saucers, and accompanying silver serving plate, that will serve on its own.
A brightly colored ink that hardens the skin.
The shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal.
Centaur-crafted marching drums, imbued with firey power.
A masterwork katana meant to give souls to the undead.
A magical synthetic limb, with the power to call Lightning and Thunder.
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...