A mid-sized sailing ship with an embedded Shard of the Storm.
A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.
This ice-crafted armor is a gift from the three-aspected Goddess of Water to her chosen.
An evershifting blade of ice, this is the weapon gifted to the chosen of the three-aspected goddess of water.
The bronze half plate of the Flame Knight, this armor serves to protect the wearer with the blessing of the Lord of Fire.
The silver and gold longsword of a knight of flame.
A set of polished silver and gold tea cups and saucers, and accompanying silver serving plate, that will serve on its own.
A brightly colored ink that hardens the skin.
The shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal.
Centaur-crafted marching drums, imbued with firey power.
A masterwork katana meant to give souls to the undead.
A magical synthetic limb, with the power to call Lightning and Thunder.
The player characters, experienced and somewhat well known, hear rumors and travelers' tales about a distant area being overrun by dragons (or other terrifying monstrosities). The locals have sent them a message, begging for heroic aid.
When they investigate, they discover that nothing of the sort is going on. It turns out that a group of thieves wanted them out of the way so that they could rob them (or someone who would normally receive their protection).