Sacred tools of protection granted to those who must travel in the name of the One God, these lightly made, weighted gloves are easily overlooked.
A simple knife, designed to hold its poison far longer than a blade with poison simply smeared over it.
Twin Shards of the Storm reforged to work in concert, the Gauntlets of the Fallen Frost grant the user power over winter’s weather, but at a certain price…
A dark dagger of song, forged for vengance. It shall have that vengance.
It’s round. It’s silvery. It’s got a handle. It’s been used to make a million excellent meals, and even more dogs. It’s also got a face shaped dent in the bottom.
Be wary, adventurer, of the smoke of Mal’Mennoth, that dread, choking cloud that blots out the very sun! Be wary, adventurer, of the demon’s dread shadow, of the things that prey on your mind!
“A man needs two things to become a saint. He must perform three miracles, and then he must die. Perform your miracles, sir, and come to me when you are ready to become a saint.”
—Azariah Saintmaker, Dread Lord of Hatred
A divinely aware ornament, this device serves to conceal and hide from the most powerful of beings…
In accordance with my own Quest:
And they shall beat their swords into plowshares, the implements of war returning life to the land.
The divine weapons of the Storm Queen, these enormously potent weapons are both the Source and the Destiny of the Shards of the Storm, the physical manifestations of the destructive capacity of the wind and rain.
A glass-coated axe of stone capable of inflicting much worse damage to the foes armor than to the foe…
A shield of odd design, created not only to parry, but to destroy the foe’s ability to attack.
A Breastplate containing a Shard of the Storm, and blessed with its powers… after a fashion.
Leather gloves that grant one the ability to manipulate metal.
Firey food for your favorite feathered friend.
4 bladed claw weapon, with the fourth blade in a rather unusual place.
This beautiful hand-and-a-halfer allows the wielder to pass judgement on the equipment of others.
This enormous blade is capable of leveling more than just men.
This discreet and stylishly concealable weapon is quite capable of cleaning up its own mess.
A mid-sized sailing ship with an embedded Shard of the Storm.
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.