Siren no Orakio's SubmissionsReset Sort

Siren no Orakio
September 11, 2013
Hits: 577
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Eshnes Pehe - The Blood Drinker    Items  (Melee Weapons)   (Magical)

A polished flake of porous stone, stained a deep, rusted brown, this once-hallowed knife contains traces of the eldest of magics.

Siren no Orakio
August 31, 2013
Hits: 440
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
OSF-05 - Wasp's Nest    Items  (SpaceShips)   (Combat)

The second of three star fighters launched by the Oraki immediately after the war with the Word of Creation, the Wasp is a short-flight, non atmospheric fighter designed for heavy firepower and survivability.

Siren no Orakio
August 29, 2013
Hits: 429
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
OSF-03 - Spinner    Items  (SpaceShips)   (Combat)

The first of the space superiority vehicles to be launched by the newly independant Oraki after the war with the Word of Creation, the Spinner is an inexpensive vehicle, designed for high mobility and simple maintaince. Meanwhile, a single idea drives the entirety of it's armarment; that the only difference between a rocket and a particle beam is the opening.

Siren no Orakio
August 28, 2013
Hits: 626
Comments: 6
Ideas: 0
Votes: 5 / 3.900000
Oscv 02 Baleful Eye    Items  (SpaceShips)   (Combat)

The Baleful Eyes hang in the space lanes near the Sanctuary of the Oraki, standing ever-watchful vigil in the name of their safety. The first to sense, the first to see, they are a lynchpin of the world's defense.

Siren no Orakio
July 11, 2012
Hits: 684
Comments: 6
Ideas: 0
Votes: 5 / 3.900000
Amulet of Dark Valor    Items  (Jewelry)   (Heroic)

Gather your hatred about you, and master it, my brothers. It is the strength behind your shield, the speed of your blade. Do not abandon it, for without it, you are empty indeed.

The Unyielding Rage

A tiny ampoule of steel and old, clotted blood, hung from a black iron chain, the Amulet of Dark Valor holds the drive of the furies.

Siren no Orakio
April 28, 2012
Hits: 688
Comments: 13
Ideas: 0
Votes: 8 / 4.125000
Robes of the Heartmender    Items  (Armor)   (Magical)

The faded, yet oddly pristine robes of an ancient healer, this cloth radiates a palpable sense of comfort, of wholeness. 

Siren no Orakio
May 16, 2010
Hits: 1027
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
MWP-6 'Red Lotus'    Items  (Ranged Weapons)   (Combat)

The sixth iteration of Micro-Arms founding invention, the MWP-6 is a compact anti-personnel weapon, designed for use in ship and station side environments, where failing to breach the hull is even more important than the destruction of the target. 

Siren no Orakio
October 12, 2009
Hits: 1473
Comments: 12
Ideas: 0
Votes: 9 / 3.777778
Lance of Hades    Items  (Ranged Weapons)   (Combat)

A primitive flame thrower, the Lance of Hades brings the power of flame to the Phalanx formation.

Siren no Orakio
September 24, 2009
Hits: 1051
Comments: 10
Ideas: 0
Votes: 8 / 4.187500
Soulbinder    Items  (Wand/Staff/ Arcane)   (Magical)

A key tool of the Necromancers of Light, the Soulbinder eases the difficulty of resurrection.

Siren no Orakio
August 10, 2009
Hits: 1034
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
The Spear That Sundered The Stars    Items  (Melee Weapons)   (Non-Magical)

Pelta'na'astal'i'ke'kisher - The Spear that Sundered the Stars

The spear of the Goddess Renga, who gave the gift of the Hunt to the Kel'Regar.

Siren no Orakio
March 13, 2009
Hits: 1653
Comments: 14
Ideas: 0
Votes: 8 / 3.937500
SPC-19 "Kneebreaker" Cannon    Items  (Armor)   (Combat)

Designed in the early days of mech combat, the SPC-19 Cannon is a cheap, but surprisingly effective counter measure against the agile battle suits.

Siren no Orakio
February 7, 2009
Hits: 1833
Comments: 7
Ideas: 0
Votes: 6 / 3.500000
Cloak of Dusk    Items  (Clothes)   (Magical)

The mark of Kronath’s ultimate favor, the Cloak of Dusk is held by her Hunter, her chosen avatar to hunt the living dead, and return them to her embrace.

Siren no Orakio
November 23, 2008
Hits: 1505
Comments: 6
Ideas: 0
Votes: 4 / 3.625000
Widowmaker, Hammer of the Master    Items  (Tools)   (Magical)

The massive hammer of Nial Ironspirit, there is no finer tool for the manipulation of steel.

Siren no Orakio
November 9, 2008
Hits: 2228
Comments: 8
Ideas: 0
Votes: 7 / 4.285714
Dr. Farthing's Fabulous Engine    Items  (Tools)   (Non-Magical)

Most steam engines require vast quantities of coal and water. Dr. Farthing’s Fabulous Engine requires only the water that it will turn into steam, or so the good doctor says…

Siren no Orakio
November 9, 2008
Hits: 1648
Comments: 8
Ideas: 0
Votes: 7 / 3.857143
Gutbroiler    Items  (Melee Weapons)   (Non-Magical)

A rare, and often cantankerous weapon, the Gutbroiler is capable of cooking a man’s insides while they’re still inside them.

Siren no Orakio
November 5, 2008
Hits: 1390
Comments: 10
Ideas: 0
Votes: 7 / 3.642857
Hyperdoily    Items  (Home/ Personal)   (Magical)

Its intricate knitting defining all description, the hyperdoily is the world’s best resting place for cookies.

Siren no Orakio
October 27, 2008
Hits: 1308
Comments: 8
Ideas: 0
Votes: 4 / 3.000000
Resonance Shielding    Items  (Other)   (Combat)

A subtle, and effective improvement to the standard gravitic shielding common throughout the Starkin Federation, this device rapidly degrades and destroys energy weapons brought to bear against it.

Siren no Orakio
April 28, 2008
Hits: 2650
Comments: 16
Ideas: 0
Votes: 8 / 3.437500
Kalashnikov AK-217    Items  (Ranged Weapons)   (Non-Magical)

The preferred small arm of the Starkin Federation’s military branches, this reliable and proven coil-rifle design has been in service for literally centuries.

Siren no Orakio
April 26, 2008
Hits: 2357
Comments: 5
Ideas: 0
Votes: 5 / 4.000000
Crystalline Altercation Tool    Items  (SpaceShips)   (Non-Magical)

Perhaps the rarest combat vessels in known space, the Crystalline Altercation Tools are the Thoron’s approach to war, on the unlikely occasion that they can be roused to it.

Siren no Orakio
April 25, 2008
Hits: 2321
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Songs of Silicon    Items  (Art and Music)   (Non-Magical)

The haunting, eerie ‘songs’ of the Thoron.

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Siren no Orakio

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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