A polished flake of porous stone, stained a deep, rusted brown, this once-hallowed knife contains traces of the eldest of magics.
The second of three star fighters launched by the Oraki immediately after the war with the Word of Creation, the Wasp is a short-flight, non atmospheric fighter designed for heavy firepower and survivability.
The first of the space superiority vehicles to be launched by the newly independant Oraki after the war with the Word of Creation, the Spinner is an inexpensive vehicle, designed for high mobility and simple maintaince. Meanwhile, a single idea drives the entirety of it's armarment; that the only difference between a rocket and a particle beam is the opening.
The Baleful Eyes hang in the space lanes near the Sanctuary of the Oraki, standing ever-watchful vigil in the name of their safety. The first to sense, the first to see, they are a lynchpin of the world's defense.
Gather your hatred about you, and master it, my brothers. It is the strength behind your shield, the speed of your blade. Do not abandon it, for without it, you are empty indeed.
The Unyielding Rage
A tiny ampoule of steel and old, clotted blood, hung from a black iron chain, the Amulet of Dark Valor holds the drive of the furies.
The faded, yet oddly pristine robes of an ancient healer, this cloth radiates a palpable sense of comfort, of wholeness.
The sixth iteration of Micro-Arms founding invention, the MWP-6 is a compact anti-personnel weapon, designed for use in ship and station side environments, where failing to breach the hull is even more important than the destruction of the target.
A primitive flame thrower, the Lance of Hades brings the power of flame to the Phalanx formation.
A key tool of the Necromancers of Light, the Soulbinder eases the difficulty of resurrection.
Pelta'na'astal'i'ke'kisher - The Spear that Sundered the Stars
The spear of the Goddess Renga, who gave the gift of the Hunt to the Kel'Regar.
Designed in the early days of mech combat, the SPC-19 Cannon is a cheap, but surprisingly effective counter measure against the agile battle suits.
The mark of Kronath’s ultimate favor, the Cloak of Dusk is held by her Hunter, her chosen avatar to hunt the living dead, and return them to her embrace.
The massive hammer of Nial Ironspirit, there is no finer tool for the manipulation of steel.
Most steam engines require vast quantities of coal and water. Dr. Farthing’s Fabulous Engine requires only the water that it will turn into steam, or so the good doctor says…
A rare, and often cantankerous weapon, the Gutbroiler is capable of cooking a man’s insides while they’re still inside them.
Its intricate knitting defining all description, the hyperdoily is the world’s best resting place for cookies.
A subtle, and effective improvement to the standard gravitic shielding common throughout the Starkin Federation, this device rapidly degrades and destroys energy weapons brought to bear against it.
The preferred small arm of the Starkin Federation’s military branches, this reliable and proven coil-rifle design has been in service for literally centuries.
Perhaps the rarest combat vessels in known space, the Crystalline Altercation Tools are the Thoron’s approach to war, on the unlikely occasion that they can be roused to it.
The haunting, eerie ‘songs’ of the Thoron.
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.