Kor’na’Nath is the man who has done what, in ancient times, was considered impossible. He has united the men of the Kel’Regar, to provide a skeleton by which they may survive the world outside Regar.
The high ambassador of the Kel’Regar to the Earthling federation, the unearthly Ku’ar’Riss is a terrifying creature to behold, her desires as dark and alien as her skin.
"Didja see the way way I nailed that, Marty?" "Thunderingly effective!"
Strange plant-creatures from Rosetta II, the Rosahomin are, for a small portion of their lives, roughly humanoid creatures, fully sentient, and capable of interacting with the galaxy.
Mercenary. Hacker. Charm school graduate. Teddy bear collector. Raver. Troll.
This tremendous colony ship is the largest ship of the Kel’Regar, grown and built in stages, birthed within the great ‘dry’ dock of Regar-kel-Osh. Fully organic, this ship is the ultimate expression of the Kel’Regar’s power.
A summary of the tools, weapons, and transports of the Kel’Regar.
The Thoron. The great crystal ones. The Speakers of Lightning. The unstoppable wall. The unmovable force. Many are their names, few are their numbers, even less is the understanding Man has of them.
Twin-aspected aliens, the Kel’Regar are strange creatures, and their alien society, strange technology, and lithe bodies evoking the images of elves in some humans.
Bursting with an incredible, terrible complexity, the Oraki are a powerful breed of mechanoids, once that blurs the line between machine and man from the other direction.
Every soldier knows he may be called upon to make the ultimate sacrifice. What he doesn’t always know is the depth of the other sacrifices he may be called upon to make.
One of Corleone’s commander has come up with an exquisite trap for the newly forming armies of Ignus. The only problem? He needs bait for the trap, and he’s just hit upon the perfect idea…
“She’s dead, Jim.” “We have the technology, we can rebuild her.” “... Yes. But should we?” “We must, in order to counter his scheming.” “Then we’ll do it.”
Sometimes, gentlemen, you must find yourself a location beyond the reach of the law. I’m sure you understand. Those dreadful precautions, the endless nagging, sometimes it’s simpler to just do what you need to do.
War has begun, and the troops have begun to move. Lying on the border between Esteov and the God’s Spine Mountains, Kerrengen Keep secures the main source of fresh water for the capital of Esteov, Lake Kerrengen.
Taronia - Land of mystics and sages. Taronia - Land of the Gods. Taronia - Land of Conquerers.
Capable of delivering up to 20 iron spikes per minute at nearly the velocity of an arrow, the Iron Spike Launcher-9000 is the front line weapon of his most elite clock-work soldiers.
Alowin Brackwater is a beautiful young man, with mesmerizing eyes and a sly, mischievious expression. He just happens to be painted on a large canvas, rather than being alive. Surely, this cannot be held against him.
The Six-Stringed Laser Axe of Thorin Stardust, the Most Metal Space Dwarf in History.
Gene-engineered for deep-space, the Salvorathan resemble nothing quite so much as the legendary ‘dwarf’.
With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.
Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".
* Of course, the rulers of our realm might want to control Iorstonn for their own ends...