A druid obsessed with Nature’s cycle of death has created a horrendous spore in a plot to rid the lands of a swiftly growing town that has begun to encroach upon his forest.
A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.
This ice-crafted armor is a gift from the three-aspected Goddess of Water to her chosen.
An evershifting blade of ice, this is the weapon gifted to the chosen of the three-aspected goddess of water.
A beautiful warrior woman, with a sword and soul of ice.
The bronze half plate of the Flame Knight, this armor serves to protect the wearer with the blessing of the Lord of Fire.
The silver and gold longsword of a knight of flame.
A graceful servant of the God of Fire, Destruction, and Rebirth, this fanatic warrior is devoted to the ‘cleansing’ of the world with flame.
A set of polished silver and gold tea cups and saucers, and accompanying silver serving plate, that will serve on its own.
A brightly colored ink that hardens the skin.
Once an adventurer, this now disembodied mage is seeking a reason to continue, or a way to die.
The ruins of the lands that bore the confrontation between the Mad God of Avarice and the Storm Queen, this place has been soaked by the divine essence of two of the most chaotic gods.
The shattered remnants of a divine weapon, a certain amount of power remains in these bits of celestial metal.
The Crown Princess of Sadaren needs a husband! There’s just a few teeny little problems.
The less-than-delicate heiress to the land of Sadaren, her battle prowess is as legendary to those people as her lack of education.
Centaur-crafted marching drums, imbued with firey power.
A masterwork katana meant to give souls to the undead.
Ringed round by ancient political foes, this ancient nation finds itself dealing with a powerful foe, one with far more sinister hungers than money or land.
A front-line missionary into the worst of places.
A magical synthetic limb, with the power to call Lightning and Thunder.
Most large mammals, such as elephants, rhinos, and their modern ilk are ill-suited for domestication, but that doesnt exclude their use as engines of war. Rather than raise and train the Mammoth from birth, Mammoth Handlers instead capture the wild Mammoths at a young to juvenile age and train them for war. These animals are draped in armor and are unleashed as living war machines against the foes of the Mammoth Tribe.