The Seer of Ceylon has had an ominous vision. A warrior clad all in black armor, a horde of demons at his back, and a woman equally vile at his side shall assault Ceylon in the coming weeks. Ceylon shall fall, and burn, and a darkness such as man has never known shall fall upon the world. To prevent this, he has called the PCs forth, and ordered them to slay the man in his vision…
A shield of odd design, created not only to parry, but to destroy the foe’s ability to attack.
A Breastplate containing a Shard of the Storm, and blessed with its powers… after a fashion.
Man, too, is a primal creature, though he binds himself with the chains named Reason and Law, locked link by link from birth. Yet, those locks can be opened, the links broken, in both the savage world of the street-slum, and in the gilded cages of nobility.
One such creature is the countess-to-be, Alia duBois, who crouches within her golden jail, a puma waiting paitently to maul her captors…
Jaelric the Black, Shatterer of the Countryside isn’t feeling up to par. And he needs a little bit of help.
All know that Elves cannot die, and that Men do. All know that Men go unto the Underworld upon their death, and that the Elves retire unto the Spiritual Elysium. Yet in the Great Scheme, where goes the one with one foot in the Underworld, and one foot in the Realm of Spirit?
Leather gloves that grant one the ability to manipulate metal.
Firey food for your favorite feathered friend.
4 bladed claw weapon, with the fourth blade in a rather unusual place.
This beautiful hand-and-a-halfer allows the wielder to pass judgement on the equipment of others.
This enormous blade is capable of leveling more than just men.
This discreet and stylishly concealable weapon is quite capable of cleaning up its own mess.
A mid-sized sailing ship with an embedded Shard of the Storm.
A powerful conjurer with an affinity for iron, Sorn has paid a terrible price for his power.
A druid obsessed with Nature’s cycle of death has created a horrendous spore in a plot to rid the lands of a swiftly growing town that has begun to encroach upon his forest.
A shard of Typhoon set into an exceedingly large amber, this powerful pendant grants clarity of sight and temper to the wearer, as well as several other powers over the storm.
This ice-crafted armor is a gift from the three-aspected Goddess of Water to her chosen.
An evershifting blade of ice, this is the weapon gifted to the chosen of the three-aspected goddess of water.
A beautiful warrior woman, with a sword and soul of ice.
The bronze half plate of the Flame Knight, this armor serves to protect the wearer with the blessing of the Lord of Fire.
THE GNOMES OF UDNALOR: Part I
Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.
There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.
The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.
The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.